共 9 条
- [1] Games as Authorial Platforms? An Exploration of the Legal Status of User-Created Content from Digital Games [J]. International Journal for the Semiotics of Law - Revue internationale de Sémiotique juridique, 2023, 36 : 2021 - 2036
- [2] Boxed Pervasive Games: An Experience with User-Created Pervasive Games [J]. PERVASIVE COMPUTING, PROCEEDINGS, 2009, 5538 : 220 - 237
- [3] The moral economy of user-created content in the digital game industry [J]. JOURNAL OF GAMING AND VIRTUAL WORLDS, 2021, 13 (03): : 285 - 305
- [5] Content Analysis of Digital Games From Cultivation Theory Perspective [J]. PROCEEDINGS 2016 IEEE SYMPOSIUM ON SERVICE-ORIENTED SYSTEM ENGINEERING SOSE 2016, 2016, : 251 - 255
- [6] Heading towards sustainability: An exploration of circular economy teaching methodologies through games, online platforms, and digital innovations [J]. INTERNATIONAL JOURNAL OF MANAGEMENT EDUCATION, 2024, 22 (03):