An Event-Based Data Collection Engine for Serious Games

被引:0
|
作者
Raghavendra, Amith Tudur [1 ]
机构
[1] Carnegie Mellon Univ, Entertainment Technol Ctr, 700 Technol Dr, Pittsburgh, PA 15219 USA
关键词
Unity Game Engine; Serious Games; Data Collection Engine;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Games with a purpose other than entertainment can be called Serious Gaines. In this paper, we describe a generic event-based Data Collection Engine (DCE) that has been developed for Serious Gaines on the Unity Game Engine. Further, we describe a framework that allows for the manipulation and feedback of the collected data back into the game in real-time. The player experiences the visuals, sounds and the game itself that is streamed over the web. The player engages with an enriching, multimedia experience allowing him/her to be immersed in the game. By suitably designing the serious game we could determine the behavior of the player in real world under the given scenario or other scenarios. The DCE is optimized to collect relevant data streamed online without affecting the performance of the game. Also, the DCE is highly flexible and can be setup to collect data for any game developed on the Unity Engine.
引用
收藏
页码:113 / 116
页数:4
相关论文
共 50 条
  • [21] MEDEA - A model for the event-based data exchange architecture
    Sheu, RK
    Yuan, SM
    Lo, WT
    SEVENTH INTERNATIONAL CONFERENCE ON PARALLEL AND DISTRIBUTED SYSTEMS: WORKSHOPS, PROCEEDINGS, 2000, : 88 - 93
  • [22] Feature Representation and Compression Methods for Event-Based Data
    Wang, Conghe
    Wang, Xia
    Yan, Changda
    Ma, Kai
    IEEE SENSORS JOURNAL, 2023, 23 (05) : 5109 - 5123
  • [23] An approach to model and query event-based temporal data
    Bertino, E
    Ferrari, E
    Guerrini, G
    FIFTH INTERNATIONAL WORKSHOP ON TEMPORAL REPRESENTATION AND REASONING - PROCEEDINGS: TIME-98, 1998, : 122 - 131
  • [24] NEURAL CODING STRATEGIES FOR EVENT-BASED VISION DATA
    Harrigan, Shane
    Coleman, Sonya
    Kerr, Dermot
    Yogarajah, Pratheepan
    Fang, Zheng
    Wu, Chengdong
    2020 IEEE INTERNATIONAL CONFERENCE ON ACOUSTICS, SPEECH, AND SIGNAL PROCESSING, 2020, : 2468 - 2472
  • [25] Data Repair for Distributed, Event-based IoT Applications
    Lin, Wei-Tsung
    Bakir, Fatih
    Krintz, Chandra
    Wolski, Rich
    Mock, Markus
    DEBS'19: PROCEEDINGS OF THE 13TH ACM INTERNATIONAL CONFERENCE ON DISTRIBUTED AND EVENT-BASED SYSTEMS, 2019, : 139 - 150
  • [26] Data-Driven Technology in Event-Based Vision
    Sun, Ruolin
    Shi, Dianxi
    Zhang, Yongjun
    Li, Ruihao
    Li, Ruoxiang
    COMPLEXITY, 2021, 2021
  • [27] A Survey on Adaptive Engine Technology for Serious Games
    Rasim
    Langi, Armein Z. R.
    Munir
    Rosmansyah, Yusep
    PROCEEDINGS OF INTERNATIONAL SEMINAR ON MATHEMATICS, SCIENCE, AND COMPUTER SCIENCE EDUCATION (MSCEIS 2015), 2016, 1708
  • [28] Targeting data collection in games based assessment
    Walsh, Clare
    Bokhove, Christian
    COMPUTERS AND EDUCATION OPEN, 2021, 2
  • [29] VHDL SIMULATION ENGINE EVALUATES BOTH CYCLE-BASED AND EVENT-BASED MODELS
    MALINIAK, L
    ELECTRONIC DESIGN, 1995, 43 (17) : 40 - 42
  • [30] Event-based Priming
    McRae, Ken
    Hare, Mary
    PROCEEDINGS OF THE TWENTY-SIXTH ANNUAL CONFERENCE OF THE COGNITIVE SCIENCE SOCIETY, 2004, : 1599 - 1599