Implementing and Assessing a Game-Based Module in Geotechnical Engineering Education

被引:0
|
作者
Bennett, Victoria G. [1 ]
Harteveld, Casper [2 ]
Abdoun, Tarek [1 ]
El Shamy, Usama [3 ]
McMartin, Flora [4 ]
Tiwari, Binod [5 ]
De, Anirban [6 ]
机构
[1] Rensselaer Polytech Inst, Dept Civil & Environm Engn, Troy, NY 12180 USA
[2] Northeastern Univ, Coll Arts Media & Design, Game Design, Boston, MA 02115 USA
[3] Southern Methodist Univ, Dept Civil & Environm Engn, Dallas, TX USA
[4] Broad Based Knowledge LLC, Richmond, CA USA
[5] Calif State Univ Fullerton, Dept Civil & Environm Engn, Fullerton, CA 92634 USA
[6] Manhattan Coll, Dept Civil & Environm Engn, Bronx, NY 10471 USA
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中图分类号
TU [建筑科学];
学科分类号
0813 ;
摘要
The GeoExplorer project is an ongoing effort aimed at addressing educational gaps related to field testing and practical experience in geotechnical engineering education. A computer game-based module was developed to supplement traditional lecture techniques and take advantage of technology familiar to today's students. To date, three different versions of the GeoExplorer module have been implemented at four different higher education institutions in the United States to 480 students in total. The final module consisted of a lecture to teach cone penetration testing (CPT) procedures and analysis using traditional methods and demonstration photos and videos as well as a virtual internship experience where context of the virtual field testing environment is provided through a mock internship with a fictitious company. In between implementations, instructor feedback and student surveys were used to iterate over the module and different existing curriculum to work towards our vision of a mixed reality game, one that blends existing curriculum activities with virtual ones. In this paper, we describe our initial impressions of the results of these implementations and reflect on differences in student learning gains on different campuses. The resulting insights shed light on the constraints, difficulties, and opportunities for game-based learning in geotechnical engineering education, particularly as it relates to building a module that is equally effective in fostering student learning in a variety of different classrooms.
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页码:676 / 684
页数:9
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