共 46 条
- [42] Understanding teacher design practices for digital inquiry-based science learning: the case of Go-Lab ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2021, 69 (02): : 417 - 444
- [43] Implementing Gamification for Blind and Autistic People with Tangible Interfaces, Extended Reality, and Universal Design for Learning: Two Case Studies APPLIED SCIENCES-BASEL, 2023, 13 (05):
- [44] Fostering equity, diversity, and inclusion in large, first-year classes: Using reflective practice questions to promote universal design for learning in ecology and evolution lessons ECOLOGY AND EVOLUTION, 2021, 11 (08): : 3464 - 3472