Adaptive Instruction: A Case Study of Gamified Practice and Testing in a Large Introductory Psychology Course

被引:0
|
作者
Veinott, Elizabeth S. [1 ]
机构
[1] Michigan Technol Univ, Cognit & Learning Sci, Houghton, MI 49931 USA
关键词
Adaptive instruction; Learning; Gamification;
D O I
10.1007/978-3-031-22131-6_34
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Understanding what methods are effective for learning in large lectures continues to be an important research goal and examining factors that support the use of adaptive systems in these large lectures is needed. In this case study, students from a large lecture class (n = 223) used an adaptive instructional system to cover 39 learning modules over 14 weeks. The weekly adaptive system gamified practice and ensured students distributed their studying before each exam. Using a mixed-methods approach in the context of the ICAP framework, student experience using the system was examined. Results indicated that the majority of students found the gamified activities useful for learning the material initially. The adaptive system helped students diagnose what concepts they knew and did not know, provided an additional way to review module topics, and provided additional testing of the material. However, the system did not help students know when they had studied enough. Overall students' exam performance in the course benefited from the addition of the active practice and gamified testing, and the strategies students used are important for future adaptive instructional system design.
引用
收藏
页码:455 / 467
页数:13
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