Learning cultural heritage by serious games

被引:315
|
作者
Mortara, Michela [1 ]
Catalano, Chiara Eva [1 ]
Bellotti, Francesco [2 ]
Fiucci, Giusy [3 ]
Houry-Panchetti, Minica [4 ]
Petridis, Panagiotis [5 ]
机构
[1] CNR IMATI GE, I-16149 Genoa, Italy
[2] Univ Genoa, ELIOS Lab DITEN, I-16149 Genoa, Italy
[3] ORT France, F-75116 Paris, France
[4] Univ Toulouse 3, IRIT Lab, F-31062 Toulouse 9, France
[5] Coventry Univ, Serious Games Inst, Coventry, W Midlands, England
关键词
Serious games; Digital humanities and heritage; Game-based learning;
D O I
10.1016/j.culher.2013.04.004
中图分类号
K85 [文物考古];
学科分类号
0601 ;
摘要
Immersive technologies such as virtual environments and augmented reality have a clear potential to support the experiencing of cultural heritage by the large public, complementing the current tools and practices based on tangible goods such as museums, exhibitions, books and visual content. Serious games - videogames designed for educational objectives - appear as a new tool to learn cultural content in an engaging way. In this paper, we will provide an extensive portrait of the current proposition of serious games in the cultural sector, highlighting the educational objectives of games in this domain and analysing the complex relations between genre, context of use, technological solutions and learning effectiveness. We finally identify and discuss the most significant challenges in the design and adoption of educational games in cultural heritage. (C) 2013 Elsevier Masson SAS. All rights reserved.
引用
收藏
页码:318 / 325
页数:8
相关论文
共 50 条
  • [21] A Model of Heritage content in Serious and Commercial Games
    Hanes, Laurence
    Stone, Robert
    [J]. 2017 9TH INTERNATIONAL CONFERENCE ON VIRTUAL WORLDS AND GAMES FOR SERIOUS APPLICATIONS (VS-GAMES), 2017, : 137 - 140
  • [22] CONCEPTUAL MODELS FOR THE DEVELOPMENT OF ONLINE LEARNING GAMES IN CULTURAL HERITAGE FIELD
    Luchev, Detelin
    Paneva-Marinova, Desislava
    Pavlov, Radoslav
    Senka, Gita
    Pavlova, Lilia
    [J]. PEDAGOGIKA-PEDAGOGY, 2020, 92 (05): : 620 - 633
  • [23] CaldanAugmenty - Augmented Reality and Serious Game App for Urban Cultural Heritage Learning
    Capecchi, Irene
    Bernetti, Iacopo
    Borghini, Tommaso
    Caporali, Alessio
    [J]. EXTENDED REALITY, XR SALENTO 2023, PT II, 2023, 14219 : 339 - 349
  • [24] Personalization of serious games for learning
    Bontchev, Boyan Paskalev
    Terzieva, Valentina
    Paunova-Hubenova, Elena
    [J]. INTERACTIVE TECHNOLOGY AND SMART EDUCATION, 2021, 18 (01) : 50 - 68
  • [25] Creative Learning with Serious Games
    Protopsaltis, Aristidis
    Pannese, Lucia
    Hetzner, Sonia
    Pappa, Dimitra
    de Freitas, Sara
    [J]. INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2010, 5 : 4 - 6
  • [26] SELEAG - Serious Learning Games
    de Carvalho, Carlos Vaz
    Gouveia, David
    Lopes, Duarte
    [J]. PROCEEDINGS OF THE 9TH EUROPEAN CONFERENCE ON E-LEARNING, VOL 1, 2010, : 790 - 792
  • [27] VR Games and the Dissemination of Cultural Heritage
    Zhang, Lie
    Qi, Weiying
    Zhao, Kun
    Wang, Liang
    Tan, Xingdong
    Jiao, Lin
    [J]. DISTRIBUTED, AMBIENT AND PERVASIVE INTERACTIONS: UNDERSTANDING HUMANS, DAPI 2018, PT I, 2018, 10921 : 439 - 451
  • [28] Games, cultural heritage and history teaching
    de Vargas Gil, Carmem Zeli
    Werle, Bibiana
    [J]. EDUCACAO, 2016, 41 (03): : 697 - 708
  • [29] Serious Games for Effective Learning
    Supriana, Iping
    Agustin, Ririn Dwi
    Abu Bakar, Marini
    Zin, Nor Azan Mat
    [J]. PROCEEDINGS OF THE 2017 6TH INTERNATIONAL CONFERENCE ON ELECTRICAL ENGINEERING AND INFORMATICS (ICEEI'17), 2017,
  • [30] Creative learning with serious games
    Protopsaltis, Aristidis
    Pannese, Lucia
    Hetzner, Sonia
    Pappa, Dimitra
    de Freitas, Sara
    [J]. International Journal of Emerging Technologies in Learning, 2010, 5 (SPL.ISSUE3) : 4 - 6