Understanding students? engagement with a Serious Game to learn English: A sociocultural perspective

被引:1
|
作者
Aguilar-Cruz, Paola Julie [1 ,2 ]
机构
[1] Univ Amazonia, Florencia, Caqueta, Colombia
[2] Jorge Eliecer Gaitan High Sch Florencia, Caqueta, Colombia
来源
关键词
Serious games; student engagement; game learning analytics; educational technology; English language learning;
D O I
10.17083/ijsg.v9i4.554
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Research studies have demonstrated that students' sociocultural background influences their learning and engagement processes in classroom activities. Additionally, research studies have shown inconclusive effects of how Serious Games improve students' engagement. Therefore, this article describes the results of a research study that analyzed, from a sociocultural perspective, the incorporation of the Serious Game (SG) Be (the) 1: Challenge in a classroom setting with forty-seven high school students who live in vulnerable conditions in the Amazonian region of Colombia. A revised version of the Motivation Attitude Knowledge Engagement (MAKE) survey was implemented to inquire students' engagement with the game, including open-ending questions. Moreover, game learning analytics (GLA) from a teachers' dashboard was collected to track students' achievements and progress during gameplay. Data was analyzed, triangulated, and interpreted through the lenses of the Reflective Play Activity Model (RPAM) to have a better understanding of students' interactions with the game in the classroom. The main findings reveal that (1) when students developed intrinsic play, their cognitive, emotional, and behavioral engagement was low, but when they developed extrinsic play, their engagement increased, and (2) GLA serves to predict students' engagement with a SG in marginalized settings. Additionally, this study refines the RPAM by deepening how this model can occur in face-to-face settings with students who, due to their sociocultural background, do not have access to discuss, construct, exchange, and share information about game features in online environments.
引用
收藏
页码:137 / 152
页数:16
相关论文
共 50 条
  • [41] Scrum VR: Virtual Reality Serious Video Game to Learn Scrum
    Mayor, Jesus
    Lopez-Fernandez, Daniel
    APPLIED SCIENCES-BASEL, 2021, 11 (19):
  • [42] "Learn Braille": A serious game mobile app for sighted Braille learners
    Hatzigiannakoglou P.D.
    Kampouraki M.T.
    J. Eng. Sci. Technol. Rev., 1 (174-176): : 174 - 176
  • [43] Kids (learn how to) save lives in the school with the serious game Relive
    Semeraro, Federico
    Frisoli, Antonio
    Loconsole, Claudio
    Mastronicola, Nicola
    Stroppa, Fabio
    Ristagno, Giuseppe
    Scapigliati, Andrea
    Marchetti, Luca
    Cerchiari, Erga
    RESUSCITATION, 2017, 116 : 27 - 32
  • [44] How to Motivate Students to Learn English Well
    Xiao Lili
    Zhao Wei
    2012 INTERNATIONAL CONFERENCE IN HUMANITIES, SOCIAL SCIENCES AND GLOBAL BUSINESS MANAGEMENT (ISSGBM 2012), VOL 7, 2012, 7 : 461 - 465
  • [45] The impact of personalization feature on students’ engagement patterns in a role-playing game: A cultural perspective
    Lin Zhong
    Yufei Xie
    Luqiang Xu
    Education and Information Technologies, 2023, 28 : 8357 - 8375
  • [46] Building Games to Learn from Their Players: Generating Hints in a Serious Game
    Hicks, Andrew
    Peddycord, Barry, III
    Barnes, Tiffany
    INTELLIGENT TUTORING SYSTEMS, ITS 2014, 2014, 8474 : 312 - 317
  • [47] Students Learn English Better ... Learning to Teach It!
    Noel, Barbara
    GIST-EDUCATION AND LEARNING RESEARCH JOURNAL, 2008, (02): : 102 - 118
  • [48] The impact of personalization feature on students' engagement patterns in a role-playing game: A cultural perspective
    Zhong, Lin
    Xie, Yufei
    Xu, Luqiang
    EDUCATION AND INFORMATION TECHNOLOGIES, 2023, 28 (07) : 8357 - 8375
  • [49] SimGreen: a serious game to learn how to improve environmental integration into companies
    Zhang, Feng
    Zwolinski, Peggy
    22ND CIRP CONFERENCE ON LIFE CYCLE ENGINEERING, 2015, 29 : 281 - 286
  • [50] Learn by Playing A serious war game simulation for teaching military ethics
    Veziridis, Savvas
    Karampelas, Panagiotis
    Lekea, Ioanna
    PROCEEDINGS OF 2017 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON2017), 2017, : 920 - 925