Vibration and Subsequent Collision Simulation of Finger and Object for Haptic Rendering

被引:3
|
作者
Hasegawa, Shoichi [1 ]
Takehana, Yukinobu [1 ]
Balandra, Alfonso [1 ]
Mitake, Hironori [1 ]
Akahane, Katsuhito [1 ]
Sato, Makoto [1 ]
机构
[1] Tokyo Inst Technol, Yokohama, Kanagawa 227, Japan
关键词
Vibration haptic rendering; Simulation model for tapping; Subsequent collision; FEEDBACK; MODELS;
D O I
10.1007/978-3-662-44196-1_43
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Humans can discriminate object's materials [5,7,9] and tapping position [8] perceiving tapping vibrations. Susa et al. [4] proposed to simulate natural vibration of object to present arbitrary structured objects. However, the vibration of the tapping finger and subsequent collisions between the finger and the object are not simulated. This paper proposes a simulation model for tapping, which considers finger's vibration motion and subsequent collisions between the object and the finger. Experimental results show that the proposed method renders realistic event based forces including impact impulse, decayed waves and subsequent collisions.
引用
收藏
页码:352 / 359
页数:8
相关论文
共 50 条
  • [1] Demonstration of the Vibration and Collision Between Finger and Object for Haptic Rendering
    Balandra, Alfonso
    Hasegawa, Shoichi
    Takehana, Yukinobu
    Mitake, Hironori
    Akahane, Katsuhito
    Sato, Makoto
    [J]. HAPTICS: NEUROSCIENCE, DEVICES, MODELING, AND APPLICATIONS, PT II, 2014, 8619 : 425 - 426
  • [2] Haptic Rendering based on Finite Element Simulation of Vibration
    Susa, Ikumi
    Takehana, Yukinobu
    Balandra, Alfonso
    Mitake, Hironori
    Hasegawa, Shoichi
    [J]. 2014 IEEE HAPTICS SYMPOSIUM (HAPTICS), 2014, : 123 - 128
  • [3] Haptic rendering based on frame-skeleton for deformable object simulation
    Cui, Tong
    Song, Aiguo
    Zhang, Xiaorui
    Lu, Xiong
    [J]. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2010, 22 (02): : 198 - 203
  • [4] Haptic Rendering of Drilling Process in Orthopedic Surgical Simulation Based on the Volumetric Object
    Wang, Qiong
    Qin, Jing
    Wang, Weiming
    Shan, Junliang
    Zhang, Jing
    Liu, Xiaofang
    Heng, Pheng-Ann
    [J]. 2015 IEEE INTERNATIONAL CONFERENCE ON DIGITAL SIGNAL PROCESSING (DSP), 2015, : 1098 - 1101
  • [5] Haptic Rendering of FEM-based Tearing Simulation using Clusterized Collision Detection
    Le Gouis, Benoit
    Lehericey, Francois
    Marchal, Maud
    Arnaldi, Bruno
    Gouranton, Valerie
    Lecuyer, Anatole
    [J]. 2017 IEEE WORLD HAPTICS CONFERENCE (WHC), 2017, : 406 - 411
  • [6] Optimization method of haptic rendering based on collision detection
    Virtual Engineering Research Center, Shandong University, Jinan 250061, China
    不详
    [J]. Xitong Fangzhen Xuebao, 2007, 20 (4704-4707+4720):
  • [7] Enhancing Haptic Rendering through Predictive Collision Detection
    Vogiannou, Athanasios
    Moustakas, Konstantinos
    Tzovaras, Dimitrios
    Strintzis, Michael G.
    [J]. VIRTUAL AND MIXED REALITY, PROCEEDINGS, 2009, 5622 : 394 - +
  • [8] Haptic rendering for the coupling between fluid and deformable object
    Liu, Shiguang
    Ma, Chao
    Feng, Gang
    [J]. VIRTUAL REALITY, 2019, 23 (01) : 33 - 44
  • [9] Haptic rendering for the coupling between fluid and deformable object
    Shiguang Liu
    Chao Ma
    Gang Feng
    [J]. Virtual Reality, 2019, 23 : 33 - 44
  • [10] Perceptually transparent vibration rendering using a vibration motor for haptic interaction
    Ryu, Jonghyun
    Jung, Jaehoon
    Kim, Seojoon
    Choi, Seungmoon
    [J]. 2007 RO-MAN: 16TH IEEE INTERNATIONAL SYMPOSIUM ON ROBOT AND HUMAN INTERACTIVE COMMUNICATION, VOLS 1-3, 2007, : 309 - 314