Bare hand interface for interaction in the video see-through HMD based wearable AR environment

被引:0
|
作者
Ha, Taejin [1 ]
Woo, Woontack [1 ]
机构
[1] GIST U VR Lab, Kwangju 500712, South Korea
来源
关键词
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
In this paper, we propose a natural and intuitive bare hand interface for wearable augmented reality environment using the video see-through HMD. The proposed methodology automatically learned color distribution of the hand object through the template matching and tracking the hand objects by using the Meanshift algorithm under the dynamic background and moving camera. Furthermore, even though users are not wearing gloves, extracting of the hand object from arm is enabled by applying distance transform and using radius of palm. The fingertip points are extracted by convex hull processing and assigning constraint to the radius of palm area. Thus, users don't need attaching fiducial markers on fingertips. Moreover, we implemented several applications to demonstrate the usefulness of proposed algorithm. For example, "AR-Memo" can help user to memo in the real environment by using a virtual pen which is augmented on the user's finger, and user can also see the saved memo on his/her palm by augmenting it while moving around anywhere. Finally, we experimented performance and did usability studies.
引用
收藏
页码:354 / +
页数:2
相关论文
共 50 条
  • [11] Video see-through AR on consumer cell-phones
    Möhring, M
    Lessig, C
    Bimber, O
    ISMAR 2004: THIRD IEEE AND ACM INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY, 2004, : 252 - 253
  • [12] An Augmented Reality System for the Treatment of Phobia to Small Animals Viewed Via an Optical See-Through HMD: Comparison With a Similar System Viewed Via a Video See-Through HMD
    Carmen Juan, M.
    Calatrava, Jerome
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2011, 27 (05) : 436 - 449
  • [13] Dynamic 3D Interaction using an Optical See-through HMD
    Sugiura, Nozomi
    Komuro, Takashi
    2015 IEEE VIRTUAL REALITY CONFERENCE (VR), 2015, : 359 - 360
  • [14] Augmented Concentration: Concentration Improvement by Visual Noise Reduction with a Video See-Through HMD
    Koshi, Masaki
    Sakata, Nobuchika
    Kiyokawa, Kiyoshi
    2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2019, : 1030 - 1031
  • [15] Optical See-through Wearable Display for Close Range Interaction
    Yang, Ungyeon
    Kim, Ki-Hong
    2015 IEEE INTERNATIONAL CONFERENCE ON CONSUMER ELECTRONICS (ICCE), 2015, : 116 - 117
  • [16] A Pinch Operated Input Interface of Japanese Syllabary Table for an Optical See-through HMD
    Adachi, Hikaru
    Makino, Mitsunori
    2022 37TH INTERNATIONAL TECHNICAL CONFERENCE ON CIRCUITS/SYSTEMS, COMPUTERS AND COMMUNICATIONS (ITC-CSCC 2022), 2022, : 209 - 212
  • [17] Trajectory-based alignment for optical see-through HMD calibration
    Chen, Lingling
    Zhao, Shaohua
    Chen, Wei
    Shi, Zhongchen
    Xie, Liang
    Yan, Ye
    Yin, Erwei
    MULTIMEDIA TOOLS AND APPLICATIONS, 2024, 83 (28) : 71925 - 71950
  • [18] Single point active alignment method (SPAAM) for optical see-through HMD calibration for AR
    Tuceryan, M
    Navab, N
    IEEE AND ACM INTERNATIONAL SYMPOSIUM ON AUGMENTED REALITY, PROCEEDING, 2000, : 149 - 158
  • [19] Virtual Transparency: Introducing Parallax View into Video See-through AR
    Hill, Alex
    Schiefer, Jacob
    Wilson, Jeff
    Davidson, Brian
    Gandy, Maribeth
    MacIntyre, Blair
    2011 10TH IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR), 2011,