Measuring Argumentation Skills with Game-Based Assessments: Evidence for Incremental Validity and Learning

被引:9
|
作者
Bertling, Maria [1 ]
Jackson, G. Tanner [1 ]
Oranje, Andreas [1 ]
Owen, V. Elizabeth [2 ]
机构
[1] Educ Testing Serv, Princeton, NJ 08541 USA
[2] GlassLab Games, Redwood City, CA USA
关键词
Game-based assessment; ECgD; Argumentation;
D O I
10.1007/978-3-319-19773-9_58
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Cognitive scientists and assessment developers have long been concerned with creating comprehensive, authentic measures-especially which elicit evidence of proficiency on one or more constructs under conditions of focus and engagement of test takers reflecting their true performance level. This challenge is particularly arduous for complex constructs, including 21st century skills, that can be highly contextualized and involve the interplay of multiple skills. The current work describes the recent development and evaluation of a game-based assessment on argumentation skills, called Mars Generation One (MGO). Our results show that the in-game process data can substantially improve the measurement of argumentation compared to non-interactive multiple-choice tests. Lastly, students' show high levels of engagement and improve their argumentation skills during gameplay.
引用
收藏
页码:545 / 549
页数:5
相关论文
共 50 条
  • [1] Cognitive ability in virtual reality: Validity evidence for VR game-based assessments
    Weiner, Erik J.
    Sanchez, Diana R.
    [J]. INTERNATIONAL JOURNAL OF SELECTION AND ASSESSMENT, 2020, 28 (03) : 215 - 235
  • [2] A systematic review on the impacts of game-based learning on skills
    Noroozi, Omid
    Dehghanzadeh, Hojjat
    Talaee, Ebrahim
    [J]. ENTERTAINMENT COMPUTING, 2020, 35
  • [3] Effects of Multi-Genre Digital Game-Based Instruction on Students' Conceptual Understanding, Argumentation Skills, and Learning Experiences
    Chen, Chen-Yu
    Huang, Hui-Ju
    Lien, Chi-Jui
    Lu, Yu-Ling
    [J]. IEEE ACCESS, 2020, 8 : 110643 - 110655
  • [4] Leadership styles and skills developed through game-based learning
    Sousa, Maria Jose
    Rocha, Alvaro
    [J]. JOURNAL OF BUSINESS RESEARCH, 2019, 94 : 360 - 366
  • [5] Can Game-Based Learning Enhance Engineering Communication Skills?
    Bodnar, Cheryl A.
    Clark, Renee M.
    [J]. IEEE TRANSACTIONS ON PROFESSIONAL COMMUNICATION, 2017, 60 (01) : 24 - 41
  • [6] Intouch: Mobile Game-Based Learning for Non Routine Skills
    Imbellone, Alfredo
    Botte, Brunella
    Medaglia, Carlo Maria
    [J]. GAMES AND LEARNING ALLIANCE, GALA 2014, 2015, 9221 : 44 - 53
  • [7] Using simulations and game-based learning for information skills training
    Ou, Kefei
    Felicia, Patrick
    Kane, David
    [J]. QUALITATIVE & QUANTITATIVE METHODS IN LIBRARIES, 2013, : 107 - 118
  • [8] Game on! Exploring reactions to game-based selection assessments
    Ellison, Leah Joyce
    McClure Johnson, Tara
    Tomczak, David
    Siemson, Alina
    Gonzalez, Manuel Francisco
    [J]. JOURNAL OF MANAGERIAL PSYCHOLOGY, 2020, 35 (04) : 241 - 254
  • [9] Game-Based Learning: Latest Evidence and Future Directions
    Blumberg, Fran C.
    Pagnotta, Jeanna N.
    [J]. GAMES FOR HEALTH JOURNAL, 2014, 3 (02) : 115 - 116
  • [10] Measuring Effectiveness in Digital Game-Based Learning: A Methodological Review
    All, Anissa
    Castellar, Elena Patricia Nunez
    Van Looy, Jan
    [J]. INTERNATIONAL JOURNAL OF SERIOUS GAMES, 2014, 1 (02): : 3 - 20