Are Ambient Intelligence and Augmented Reality Two Sides of the Same Coin? Implications for Human-Computer Interaction

被引:8
|
作者
Vatavu, Radu-Daniel [1 ]
机构
[1] Stefan cel Mare Univ Suceava, MintViz Lab, MANSiD Res Ctr, Suceava, Romania
关键词
Ambient intelligence; ubiquitous computing; augmented reality; mixed reality; human-computer interaction; interactive environments; smart environments; theory; visions of computing; ENVIRONMENTS; CHALLENGES; PEOPLE;
D O I
10.1145/3491101.3519710
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
We revisit the foundational principles of Ambient Intelligence (AmI) and Augmented Reality (AR) environments to discuss the perspective that AmI and AR feature the same vision of computing, as intuited at their origins, despite their recent development into what may appear as two distinct areas of scientific investigation. We focus on three concepts core to both AmI and AR, on which we capitalize to argue that a significant philosophical overlap exists between their visions: (1) the concept of an environment that undergoes a form of augmentation, (2) the indispensable process of an integration involving the environment, and (3) the emergence of a specific form of media congruent with the characteristics of the environment in which they are created, transmitted, and consumed. We draw implications for the science and practice of Human-Computer Interaction regarding new interactive environments enabled by the technologies of AmI and AR used conjointly.
引用
收藏
页数:8
相关论文
共 50 条
  • [1] Study of Human-Computer Interaction in Augmented Reality
    Janani, S. K.
    Swarnalatha, P.
    [J]. SOFT COMPUTING FOR PROBLEM SOLVING, SOCPROS 2018, VOL 2, 2020, 1057 : 835 - 846
  • [2] The research on Human-Computer Interaction in Ambient Intelligence
    Zhang, Yong
    Hou, Yibin
    Huang, Zhangqin
    Li, Hui
    Chen, Rui
    Shang, Haitao
    [J]. HUMAN-COMPUTER INTERACTION, PT 2, PROCEEDINGS, 2007, 4551 : 1030 - +
  • [3] Augmented reality (AR): The blurring of reality in human-computer interaction
    Mahr, Dominik
    Heller, Jonas
    de Ruyter, Ko
    [J]. COMPUTERS IN HUMAN BEHAVIOR, 2023, 145
  • [4] From human-computer interaction to human-environment interaction: Ambient intelligence and the disappearing computer
    Streitz, Norbert A.
    [J]. UNIVERSAL ACCESS IN AMBIENT INTELLIGENCE ENVIRONMENTS, 2007, 4397 : 3 - 13
  • [5] The World of Mushrooms: Human-Computer Interaction Prototype Systems for Ambient Intelligence
    Minami, Yasuhiro
    Sawaki, Minako
    Dohsaka, Kohji
    Higashinaka, Ryuichiro
    Ishizuka, Kentaro
    Isozaki, Hideki
    Matsubayashi, Tatsushi
    Miyoshi, Masato
    Nakamura, Atsushi
    Oba, Takanobu
    Sawada, Hiroshi
    Yamada, Takeshi
    Maeda, Eisaku
    [J]. ICMI'07: PROCEEDINGS OF THE NINTH INTERNATIONAL CONFERENCE ON MULTIMODAL INTERFACES, 2007, : 366 - 373
  • [6] Two sides of the same coin: Visual illusions reveal contrasts in perceptuomotor processing in physical, virtual, and augmented reality
    Wang, Xiaoye Michael
    Southwick, Daniel
    Robinson, Ian
    Shou, Xiyao
    Nitsche, Michael
    Mazalek, Ali
    Welsh, Timothy N.
    [J]. JOURNAL OF SPORT & EXERCISE PSYCHOLOGY, 2023, 45 : S51 - S51
  • [7] Context-Aware Augmented Reality Using Human-Computer Interaction Models
    Sun, Ying
    Guo, Qiongqiong
    Zhao, Shumei
    Chandran, Karthik
    Fathima, G.
    [J]. JOURNAL OF CONTROL AND DECISION, 2024, 11 (01) : 1 - 14
  • [8] Human missions to Mars and astrobiology: Two sides of the same coin
    Horneck, G
    [J]. PROCEEDINGS OF THE SECOND EUROPEAN WORKSHOP ON EXO-ASTROBIOLOGY, 2002, 518 : 269 - 273
  • [9] TWO SIDES OF THE SAME COIN?: DEMOCRACY AND INTERNATIONAL HUMAN RIGHTS
    Steiner, Henry J.
    [J]. ISRAEL LAW REVIEW, 2008, 41 (03) : 445 - 476
  • [10] Guidelines vs reality of practice (two sides of the same coin) and lifelong learning!
    Gundeti, Mohan S.
    [J]. BJU INTERNATIONAL, 2018, 122 (04) : 527 - 528