Computer game development as a literacy activity

被引:52
|
作者
Owston, Ron [1 ]
Wideman, Herb [1 ]
Ronda, Natalia Sinitskaya [1 ]
Brown, Christine [1 ]
机构
[1] York Univ, Inst Res Learning Technol, Toronto, ON M3J 1P3, Canada
关键词
Improving classroom teaching; Multimedia/hypermedia systems; Interactive learning environments; Teaching/learning strategies; Applications in subject areas; MOTIVATION; STUDENTS; CHILDREN; GROWTH;
D O I
10.1016/j.compedu.2009.05.015
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This study examined computer game development as a pedagogical activity to motivate and engage students in curriculum-related literacy activities. We hypothesized that as a consequence, students would improve their traditional reading and writing skills as well as develop new digital literacy skills. Eighteen classes of grade 4 students were assigned to either an experimental or control group. Both groups studied the same curriculum unit over a 10 week period, however, in addition the experimental group developed computer games related to the unit using a game development shell. An analysis of pre- and post-unit scores on two standardized literacy test batteries revealed that the experimental students performed significantly better on one of the subtests, a measure of logical sentence construction (p = .002). Field notes and teacher interview data indicated that game development helped improve student content retention, ability to compare and contrast information presented, utilize more and different kinds of research materials including digital resources, editing skills, and develop an insight into questioning skills. (C) 2009 Elsevier Ltd. All rights reserved.
引用
收藏
页码:977 / 989
页数:13
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