Smooth View Quality Oriented Bit Allocation Optimization for 3D Video Coding

被引:1
|
作者
Wang, Xu [1 ,2 ]
Kwong, Sam [2 ,3 ]
Gao, Wei [2 ,3 ]
Zhou, Yu [2 ,3 ]
Yuan, Hui [4 ]
Zhang, Yun [5 ]
机构
[1] Shenzhen Univ, Coll Comp Sci & Software Engn, Shenzhen 518060, Peoples R China
[2] City Univ Hong Kong, Dept Comp Sci, Kowloon, Hong Kong, Peoples R China
[3] City Univ Hong Kong, Shenzhen Res Inst, Shenzhen 518057, Peoples R China
[4] Shandong Univ, Sch Informat Sci & Engn, Jinan 250100, Peoples R China
[5] Chinese Acad Sci, Shenzhen Inst Adv Technol, Shenzhen 518055, Peoples R China
关键词
View Level Bit Allocation; 3D Video Coding; Multiview Video Plus Depth; DEPTH MAPS; TEXTURE;
D O I
10.1109/SMC.2015.309
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
View level bit allocation is an fundamental optimization problem in multiview video plus depth (MVD) based 3D video coding (3DVC). In this paper, we propose a smooth view quality oriented view level bit allocation framework for MVD based 3DVC. The Cauchy-density based rate-distortion model of the texture video and depth map are employed to represent the rate distortion properties. The relationship between the distortion of synthesized view and quantization step size of texture videos and depth maps is approximately fitted as linear model. Final, the bit allocation problem is solved by convex optimization algorithms. Experimental results demonstrated that our proposed algorithm can achieve good performance with acceptable computational complexity comparing to the full search scheme.
引用
收藏
页码:1764 / 1769
页数:6
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