Creativity-Based Learning versus Game-Based Learning

被引:3
|
作者
Shabalina, Olga [1 ]
Mozelius, Peter [2 ]
Malliarakis, Christos [3 ]
Tomos, Florica [4 ]
机构
[1] Volgograd State Tech Univ, Volgograd, Russia
[2] Stockholm Univ, S-10691 Stockholm, Sweden
[3] Univ Macedonia, Thessaloniki, Greece
[4] Univ South Wales, Cardiff, S Glam, Wales
关键词
Creativity-based learning; game-based learning; creativity-based learning principles; creative learning environments; learning games; learning games development; EDUCATION; MMORPG;
D O I
10.1007/978-3-319-23766-4_57
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
One of the most challenging trends in modern education is creativity-based learning. Creativity in learning has been recognized, during the last part of the 20th century and early 21st, to be increasingly significant as a skill to be covered in the formal education. Digital game-based learning appears to deliver the most effective way of providing creativity in digital learning environments. The paper considers a modern approach of using digital game-based technologies for creative teaching and learning. Firstly, the meaning of "digital learning environment" and its relation with creative digital learning is discussed. Then, several applications of using game-based learning techniques for improving creative digital learning are presented. Practical solutions for problems of creative learning and creative teaching are shown. Each case-study is followed by explanation of techniques which could be used for the development of digital learning environments implementing creativity-based learning principles.
引用
收藏
页码:720 / 733
页数:14
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