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- [1] CREATIVITY AND GAME-BASED LEARNING 9TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN17), 2017, : 6726 - 6735
- [2] Creativity-Based Learning versus Game-Based Learning CREATIVITY IN INTELLIGENT TECHNOLOGIES AND DATA SCIENCE, CIT&DS 2015, 2015, 535 : 720 - 733
- [3] TEACHERS' EXPERIENCES AND PRACTICES WITH GAME-BASED LEARNING 13TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2019), 2019, : 8575 - 8583
- [4] Creativity in Digital Pedagogy and Game-Based Learning Techniques 2015 6TH INTERNATIONAL CONFERENCE ON INFORMATION, INTELLIGENCE, SYSTEMS AND APPLICATIONS (IISA), 2015,
- [6] A COMPARISON OF TEACHERS' AND PUPILS' PERCEPTIONS ON GAME-BASED LEARNING INTED2011: 5TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2011, : 1184 - 1193
- [7] Teachers' Many Roles in Game-Based Learning Projects PROCEEDINGS OF THE 9TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2015), 2015, : 359 - 367
- [8] Authoring Game-Based Learning Activities that are Manageable by Teachers ERCIM NEWS, 2020, (120): : 17 - 18
- [10] SUSTAINABILITY LITERACY THROUGH GAME-BASED LEARNING 12TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI 2019), 2019, : 5470 - 5474