共 50 条
- [43] BOTTOM-UP CONSTRUCTION AND 2:1 BALANCE REFINEMENT OF LINEAR OCTREES IN PARALLEL SIAM JOURNAL ON SCIENTIFIC COMPUTING, 2008, 30 (05): : 2675 - 2708
- [44] Progressive mesh-based motion estimation using partial refinement VISUAL CONTENT PROCESSING AND REPRESENTATION, 2006, 3893 : 92 - 98
- [45] A NEW PARALLEL COLLISION DETECTION ALGORITHM BASED ON MIXED BVH AND SYMMETRY BREAKING CIICT 2008: PROCEEDINGS OF CHINA-IRELAND INTERNATIONAL CONFERENCE ON INFORMATION AND COMMUNICATIONS TECHNOLOGIES 2008, 2008, : 791 - +
- [46] Bulk-Synchronous Parallel Simultaneous BVH Traversal for Collision Detection on GPUs ACM SIGGRAPH SYMPOSIUM ON INTERACTIVE 3D GRAPHICS AND GAMES (I3D 2018), 2018,
- [47] Efficient perspective volume visualization method using progressive depth refinement COMPUTATIONAL AND INFORMATION SCIENCE, PROCEEDINGS, 2004, 3314 : 625 - 630
- [48] Hierarchical implicit surface refinement COMPUTER GRAPHICS INTERNATIONAL 2001, PROCEEDINGS, 2001, : 291 - 298
- [49] Efficient perspective volume visualization method using progressive depth refinement Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2004, 3314 : 625 - 630
- [50] Parallel Progressive Approach to Entity Resolution Using MapReduce 2017 IEEE 33RD INTERNATIONAL CONFERENCE ON DATA ENGINEERING (ICDE 2017), 2017, : 909 - 920