Cooperative Tetris: The Influence of Social Exertion Gaming on Game Experience and Social Presence

被引:2
|
作者
Mast, Danica [1 ]
de Vries, Sanne [1 ]
机构
[1] The Hague Univ Appl Sci, Res Grp Hlth Lifestyle Supporting Environm, Johanna Westerdijkpl 75, NL-2521 EN The Hague, Netherlands
关键词
Gaming; Exertion interface; Exertion gaming; Physical interface; Game experience; Body movement; Social interaction; Social presence; Physical activity;
D O I
10.1007/978-3-319-49616-0_11
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper presents the primary results of a study that examined the difference between exertion vs. non-exertion in game experience and social presence. This study aims to gain more insight in the influence of body movement in a cooperative game on social presence and game experience, to be better able to design interactive technology that helps people to adopt a healthy lifestyle and to connect people socially. The study was performed among 336 adults (age range: 16-64 years) who played a two-player exertion (n = 167) or a non-exertion (n = 169) version of cooperative Tetris. Analysis of an extended version of the Gaming Experience Questionnaire showed that although participants who played the exertion version of the game found themselves less competent, there was no significant difference between the two groups (exertion players and non-exertion players) in game experience or social presence.
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页码:115 / 123
页数:9
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