The Four-Dimensional Instructional Design Approach in the Perspective of Human-Computer Interactions

被引:4
|
作者
Gawlik-Kobylinska, Malgorzata [1 ]
机构
[1] War Studies Univ, Warsaw, Poland
来源
APPLICATIONS OF INTELLIGENT SYSTEMS | 2018年 / 310卷
关键词
four-dimensional instructional design; human-computer interaction; psychomotor dimension of learning; virtual reality;
D O I
10.3233/978-1-61499-929-4-146
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The human-computer interaction, as a field of study focusing on the design of computer technology, provides foundations for instructional design of activities performed in cyberspace. Educational context of the instructional designer's work requires adopting a specific approach based on learning theories. The aim of the article to is present a new approach to instructional design which is grounded in a theory of a Danish scientist, Knud Illeris, who distinguished three dimensions of learning (cognitive, emotional, and social). Due to specificity of performance in a virtual space, as well as the development of intelligent systems and virtual reality accessories, the author proposes to add another dimension, a psychomotor one. A new four-dimensional instructional design approach focuses on cognitive, emotional, social and psychomotor aspects of learning. This conceptual framework is universal - it allows for harmonious and well-thought-out planning of e-course components on various applications and devices. The foundations of the approach is based on preliminary research on a small number of responders. The results are promising and constitute an incentive for further research.
引用
收藏
页码:146 / 156
页数:11
相关论文
共 50 条
  • [31] An approach to context in human-computer communication
    Connolly, John H.
    Chamberlain, Alan
    Phillips, Iain W.
    SEMIOTICA, 2008, 169 (1-4) : 45 - 70
  • [32] A human-computer interaction approach for healthcare
    Ponsa, Pere
    Guasch, Daniel
    UNIVERSAL ACCESS IN THE INFORMATION SOCIETY, 2018, 17 (01) : 1 - 3
  • [33] Measuring Implicit Attitudes in Human-Computer Interactions
    Kiselev, Andrey
    Abdikeev, Niyaz
    Nishida, Toyoaki
    ROUGH SETS, FUZZY SETS, DATA MINING AND GRANULAR COMPUTING, RSFDGRC 2011, 2011, 6743 : 350 - 357
  • [34] On Study of Human-Computer Interaction Design
    Wang PeiHuan
    Yang XianYi
    Chen Guo
    PROCEEDINGS OF THE 9TH CONFERENCE ON MAN-MACHINE-ENVIRONMENT SYSTEM ENGINEERING, 2009, : 145 - 148
  • [35] User stress detection in human-computer interactions
    Zhai, J
    Barreto, AB
    Chin, C
    Li, C
    BIOMEDICAL SCIENCES INSTRUMENTATION, VOL 41, 2005, 41 : 277 - 282
  • [36] Special Issue on Human-Computer Interactions 2.0
    Meen, Teen-Hang
    Tijus, Charles
    Chang, Chun-Yen
    APPLIED SCIENCES-BASEL, 2023, 13 (07):
  • [37] The experience of agency in human-computer interactions: a review
    Limerick, Hannah
    Coyle, David
    Moore, James W.
    FRONTIERS IN HUMAN NEUROSCIENCE, 2014, 8
  • [38] Visual Communication in Expanding of Human-Computer Interactions
    Szczesny, Pawel
    Nikodem, Jan
    Kluwak, Konrad
    2016 7TH IEEE INTERNATIONAL CONFERENCE ON COGNITIVE INFOCOMMUNICATIONS (COGINFOCOM), 2016, : 391 - 396
  • [39] THE DIMENSIONALITY AND CORRELATES OF FLOW IN HUMAN-COMPUTER INTERACTIONS
    WEBSTER, J
    TREVINO, LK
    RYAN, L
    COMPUTERS IN HUMAN BEHAVIOR, 1993, 9 (04) : 411 - 426
  • [40] Map building from human-computer interactions
    Arsenio, AM
    REAL-TIME VISION FOR HUMAN-COMPUTER INTERACTION, 2005, : 159 - 180