Guidelines for immersive virtual reality in psychological research

被引:28
|
作者
Vasser, Madis [1 ]
Aru, Jaan [1 ,2 ]
机构
[1] Univ Tartu, Inst Comp Sci, Tartu, Estonia
[2] Humboldt Univ, Inst Biol, Berlin, Germany
基金
欧盟地平线“2020”;
关键词
D O I
10.1016/j.copsyc.2020.04.010
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Virtual reality (VR) holds immense promise as a research tool to deliver results that are generalizable to the real world. However, the methodology used in different VR studies varies substantially. While many of these approaches claim to use 'immersive VR', the different hardware and software choices lead to issues regarding reliability and validity of psychological VR research. Questions arise about quantifying presence, the optimal level of graphical realism, the problem of being in dual realities and reproducibility of VR research. We discuss how VR research paradigms could be evaluated and offer a list of practical recommendations to have common guidelines for psychological VR research.
引用
收藏
页码:71 / 76
页数:6
相关论文
共 50 条
  • [1] Current opportunities and challenges of immersive virtual reality for psychological research and application
    Wrzus, Cornelia
    Frenkel, Marie Ottilie
    Schoene, Benjamin
    [J]. ACTA PSYCHOLOGICA, 2024, 249
  • [2] DESIGN OF IMMERSIVE VIRTUAL REALITY PSYCHOLOGICAL RELAXATION GAME
    Zhang, Xinghua
    [J]. PSYCHIATRIA DANUBINA, 2021, 33 : S199 - S201
  • [3] Virtual Motivation: The Psychological and Transfer of Learning Effects of Immersive Virtual Reality Practice
    Markwell, Logan T.
    Velten, Joei R.
    Partridge, Julie A.
    Porter, Jared M.
    [J]. JOURNAL OF MOTOR LEARNING AND DEVELOPMENT, 2023, 11 (02) : 359 - 373
  • [4] Enhancing Archaeological Research Through Immersive Virtual Reality
    Carrozzino, Marcello A.
    Lanfranco, Eleonora
    Rignanese, Giuseppe
    Adornato, Gianfranco
    Bergamasco, Massimo
    [J]. IEEE COMPUTER GRAPHICS AND APPLICATIONS, 2024, 44 (04) : 69 - 78
  • [5] Immersive Virtual Reality for Older Adults: Empirically Grounded Design Guidelines
    Vanden Abeele, Vero
    Schraepen, Brenda
    Huygelier, Hanne
    Gillebert, Celine
    Gerling, Kathrin
    Van Ee, Raymond
    [J]. ACM TRANSACTIONS ON ACCESSIBLE COMPUTING, 2021, 14 (03)
  • [6] Immersive Virtual Reality Simulation as a Tool for Aging and Driving Research
    Bennett, Christopher R.
    Corey, Richard R.
    Giudice, Uro
    Giudice, Nicholas A.
    [J]. HUMAN ASPECTS OF IT FOR THE AGED POPULATION: HEALTHY AND ACTIVE AGING, ITAP 2016, PT II, 2016, 9755 : 377 - 385
  • [7] An Immersive Virtual Reality System for Rodents in Behavioral and Neural Research
    Li Liu
    Zi-Yang Wang
    Yu Liu
    Chun Xu
    [J]. Machine Intelligence Research, 2021, 18 (05) : 838 - 848
  • [8] An Immersive Virtual Reality System for Rodents in Behavioral and Neural Research
    Li Liu
    Zi-Yang Wang
    Yu Liu
    Chun Xu
    [J]. International Journal of Automation and Computing, 2021, 18 : 838 - 848
  • [9] Immersive Virtual & Augmented Reality-Education and Autism Research
    Takacs, Barnabas
    Brindza, Nora
    Richter, Gergely
    Somogyi, Eszter
    Simon, Lajos
    [J]. 2015 INTERNATIONAL CONFERENCE ON SOFTWARE, MULTIMEDIA AND COMMUNICATION ENGINEERING (SMCE 2015), 2015, : 375 - 380
  • [10] Guidelines for the Development of Immersive Virtual Reality Software for Cognitive Neuroscience and Neuropsychology: The Development of Virtual Reality Everyday Assessment Lab (VR-EAL), a Neuropsychological Test Battery in Immersive Virtual Reality
    Kourtesis, Panagiotis
    Korre, Danai
    Collina, Simona
    Doumas, Leonidas A. A.
    MacPherson, Sarah E.
    [J]. FRONTIERS IN COMPUTER SCIENCE, 2020, 1