Communication-and-Computing Latency Minimization for UAV-Enabled Virtual Reality Delivery Systems

被引:39
|
作者
Zhou, Yi [1 ]
Pan, Cunhua [2 ]
Yeoh, Phee Lep [1 ]
Wang, Kezhi [3 ]
Elkashlan, Maged [2 ]
Vucetic, Branka [1 ]
Li, Yonghui [1 ]
机构
[1] Univ Sydney, Sch Elect & Informat Engn, Sydney, NSW 2006, Australia
[2] Queen Mary Univ London, Sch Elect Engn & Comp Sci, London E1 4NS, England
[3] Northumbria Univ, Dept Comp & Informat Sci, Newcastle Upon Tyne NE2 1XE, Tyne & Wear, England
关键词
Servers; Unmanned aerial vehicles; Clouds; Minimization; Telecommunication computing; Resource management; Cloud computing; UAV communication; computing; caching; latency minimization; joint optimization; RESOURCE-ALLOCATION; DESIGN; OPTIMIZATION; VR;
D O I
10.1109/TCOMM.2020.3040283
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
In this paper, we propose a low-latency virtual reality (VR) delivery system where an unmanned aerial vehicle (UAV) base station (U-BS) is deployed to deliver VR content from a cloud server to multiple ground VR users. Each VR input data requested by the VR users can be either projected at the U-BS before transmission or processed locally at each user. Popular VR input data is cached at the U-BS to further reduce backhaul latency from the cloud server. For this system, we design a low-complexity iterative algorithm to minimize the maximum communications and computing latency among all VR users subject to the computing, caching and transmit power constraints, which is guaranteed to converge. Numerical results indicate that our proposed algorithm can achieve a lower latency compared to other benchmark schemes. Moreover, we observe that the maximum latency mainly comes from communication latency when the bandwidth resource is limited, while it is dominated by computing latency when computing capacity is low. In addition, we find that caching is helpful to reduce latency.
引用
收藏
页码:1723 / 1735
页数:13
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