A Physiology-Based QoE Comparison of Interactive Augmented Reality, Virtual Reality and Tablet-Based Applications

被引:38
|
作者
Keighrey, Conor [1 ]
Flynn, Ronan [1 ]
Murray, Siobhan [2 ]
Murray, Niall [1 ]
机构
[1] Athlone Inst Technol, Athlone N37 HD68, Ireland
[2] Primary Care Ctr, Hlth Serv Execut, Longford N39 C650, Ireland
关键词
Quality of experience; Semantics; Multimedia systems; Augmented reality; Biomedical monitoring; augmented reality; virtual reality; physiological; speech language pathology; aphasia; QUALITY; VIDEO; STRESS;
D O I
10.1109/TMM.2020.2982046
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The availability of affordable head-mounted display technology has facilitated new, potentially more immersive, interactive multimedia experiences. These technologies were traditionally focused on entertainment; however, academia and industry are now exploring applications in other domains such as health, learning and training. Key to the success of these new multimedia experiences is the understanding of a user's perceived quality of experience (QoE). Subjective user ratings have been the primary mechanism to capture insights into a user's experience. Such ratings have generally been captured post experience and reflected using a mean opinion score (MOS). However, user perception is multifactorial and subjective ratings alone do not express the true measure of an experience. As a result, recent efforts to capture QoE have included exploring the use of implicit metrics (e.g., physiological measures). This article presents the results of an experimental QoE evaluation and comparison of immersive applications delivered across three multimedia platforms. The platforms compared were augmented reality, tablet and virtual reality. The QoE methodology employed considered explicit (post-test questionnaire) and implicit (heart rate and electrodermal activity) assessment methods. The results indicate comparatively higher levels of QoE for users of the augmented reality and tablet platforms.
引用
收藏
页码:333 / 341
页数:9
相关论文
共 50 条
  • [1] ARtifact: Tablet-Based Augmented Reality for Interactive Analysis of Cultural Artifacts
    Vanoni, David
    Seracini, Maurizio
    Kuester, Falko
    2012 IEEE INTERNATIONAL SYMPOSIUM ON MULTIMEDIA (ISM), 2012, : 44 - 49
  • [2] The deliberate study of concrete nouns with tablet-based augmented reality
    Dabrowski, Adam
    McLean, Stuart
    Nicklin, Christopher
    LANGUAGE LEARNING & TECHNOLOGY, 2024, 28 (01): : 1 - 32
  • [3] Approximated User-Perspective Rendering in Tablet-Based Augmented Reality
    Tomioka, Makoto
    Ikeda, Sei
    Sato, Kosuke
    2013 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR) - SCIENCE AND TECHNOLOGY, 2013, : 21 - 28
  • [4] Augmented Reality Based Virtual Reality
    Raajan, N. R.
    Suganya, S.
    Priya, M. V.
    Ramanan, Sruthi V.
    Janani, S.
    Nandini, N. S. Sarada
    Hemanand, R.
    Gayathri, S.
    INTERNATIONAL CONFERENCE ON MODELLING OPTIMIZATION AND COMPUTING, 2012, 38 : 1559 - 1565
  • [5] An Interactive Virtual Training System Based on Augmented Reality
    Wu, Sheng
    Xiao, Boxiang
    Guo, Xinyu
    PROCEEDINGS OF THE 2013 THE INTERNATIONAL CONFERENCE ON EDUCATION TECHNOLOGY AND INFORMATION SYSTEM (ICETIS 2013), 2013, 65 : 1132 - 1135
  • [6] Design of a Physiology-based Adaptive Virtual Reality Driving Platform for Individuals with ASD
    Bian, Dayi
    Wade, Joshua
    Swanson, Amy
    Weitlauf, Amy
    Warren, Zachary
    Sarkar, Nilanjan
    ACM TRANSACTIONS ON ACCESSIBLE COMPUTING, 2019, 12 (01)
  • [7] Visually Perceived Distance Judgments: Tablet-Based Augmented Reality Versus the Real World
    Swan, J. Edward, II
    Kuparinen, Liisa
    Rapson, Scott
    Sandor, Christian
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2017, 33 (07) : 576 - 591
  • [8] An interactive design change methodology using a BIM-based Virtual Reality and Augmented Reality
    Panya, David Stephen
    Kim, Taehoon
    Choo, Seungyeon
    JOURNAL OF BUILDING ENGINEERING, 2023, 68
  • [9] Tablet-Based Augmented Reality in the Factory: Influence of Knowledge in Computer Programming on Robot Teaching Tasks
    Kain, Kevin Sebastian
    Stadler, Susanne
    Giuliani, Manuel
    Mirnig, Nicole
    Stollnberger, Gerald
    Tscheligi, Manfred
    COMPANION OF THE 2017 ACM/IEEE INTERNATIONAL CONFERENCE ON HUMAN-ROBOT INTERACTION (HRI'17), 2017, : 151 - 152
  • [10] Interactive virtual assembling in augmented reality
    Valentini P.P.
    International Journal on Interactive Design and Manufacturing (IJIDeM), 2009, 3 (2): : 109 - 119