User-centered design for technology-enabled services for eating disorders

被引:51
|
作者
Graham, Andrea K. [1 ,2 ]
Wildes, Jennifer E. [3 ]
Reddy, Madhu [4 ]
Munson, Sean A. [5 ]
Taylor, C. Barr [6 ,7 ]
Mohr, David C. [1 ,8 ]
机构
[1] Northwestern Univ, Ctr Behav Intervent Technol, Chicago, IL 60611 USA
[2] Northwestern Univ, Dept Med Social Sci, Chicago, IL 60611 USA
[3] Univ Chicago, Dept Psychiat & Behav Neurosci, Chicago, IL 60637 USA
[4] Northwestern Univ, Dept Commun Studies, Evanston, IL USA
[5] Univ Washington, Dept Human Ctr Design & Engn, Seattle, WA 98195 USA
[6] Palo Alto Univ, Ctr m2Hlth, Palo Alto, CA USA
[7] Stanford Univ, Dept Psychiat & Behav Sci, Stanford, CA 94305 USA
[8] Northwestern Univ, Dept Prevent Med, Chicago, IL 60611 USA
关键词
digital; eating disorders; human-computer interaction; technology-enabled services; user-centered design; HEALTH; INVOLVEMENT; BENEFITS; SYSTEM;
D O I
10.1002/eat.23130
中图分类号
B849 [应用心理学];
学科分类号
040203 ;
摘要
Objective Technology-enabled services frequently have limited reach and suboptimal engagement when implemented in real-world settings. One reason for these implementation failures is that technology-enabled services are not designed for the users and contexts in which they will be implemented. User-centered design is an approach to designing technologies and services that is grounded in information from the stakeholders who will be using or impacted by them, and the contexts for implementation. The purpose of this article is to present user-centered design methods that can be applied to technology-enabled services for eating disorders. Method We provide an overview of the user-centered design process, which is iterative and involves stakeholders throughout. One model is presented that depicts six phases of a user-centered design process: investigate, ideate, prototype, evaluate, refine and develop, and validate. Results We then review how user-centered design approaches can be applied to designing technology-enabled services for patients with eating disorders, and we integrate a hypothetical case example that demonstrates the application of these techniques to designing a technology-enabled service for binge eating. Most of the user-centered design techniques can be implemented relatively quickly, allowing us to rapidly learn what stakeholders want and to identify problems before devoting time and resources to developing and delivering technologies and services. Discussion Through this work, we show how designing services that fit into the patterns and routines that stakeholders already are doing can ensure that services are relevant to stakeholders and meet their needs, potentially improving engagement and clinical impact. Resumen Los servicios habilitados tecnologicamente frecuentemente tienen un alcance limitado y un involucramiento suboptimo cuando son implementados en escenarios del mundo real. Una razon para estas fallas de implementacion es que los servicios habilitados tecnologicamente no estan disenados para los usuarios y contextos en los que seran implementados. El diseno centrado en el usuario es un abordaje para disenar tecnologias y servicios que esta basado en informacion de las partes interesadas que estaran haciendo uso o impactados por ellos, y los contextos para implementacion. El proposito de este estudio es presentar metodos de disenos centrados en el usuario que pueden ser aplicados a servicios habilitados tecnologicamente para trastornos de la conducta alimentaria. Ofrecemos una vision general del proceso de diseno centrado en el usuario, que es iterative e involucra a las partes interesadas a lo largo de todo el proceso. Hemos presentado un modelo que describe seis fases de un proceso de diseno centrado en el usuario: investigar, idear, crear prototipos, evaluar, refinar y desarrollar, y validar. Luego revisamos como estos abordajes de diseno centrado en el usuario pueden ser aplicados para disenar servicios habilitados tecnologicamente para pacientes con trastornos de la conducta alimentaria, e integramos un ejemplo de caso hipotetico que demuestra la aplicacion de estas tecnicas para disenar un servicio habilitado tecnologicamente para comer en atracones. Muchas de las tecnicas de diseno centrado en el usuario pueden ser implementadas relativamente rapido, lo que nos permite aprender rapidamente lo que las partes interesadas quieren e identificar los problemas antes de dedicarles tiempo y recursos al desarrollo y entrega de tecnologias y servicios. A traves de este trabajo, mostramos como el diseno de servicios que se ajustan a los patrones y rutinas que las partes interesadas ya estan haciendo puede garantizar que los servicios sean relevantes para los interesados y que satisfagan sus necesidades, lo que podria mejorar la participacion y el impacto clinico.
引用
收藏
页码:1095 / 1107
页数:13
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