Design and evaluation of a 3D serious game for communication learning in nursing education

被引:22
|
作者
Nakata Hara, Cristina Yuri [1 ]
Nogueira Goes, Fernanda dos Santos [1 ]
Aukar Camargo, Rosangela Andrade [1 ]
Monti Fonseca, Luciana Mara [1 ]
Aredes, Natalia Del' Angelo [2 ]
机构
[1] Univ Sao Paulo Ribeirao Preto, Coll Nursing, Ribeirao Preto, Brazil
[2] Univ Fed Goias, Goiania, Go, Brazil
基金
巴西圣保罗研究基金会;
关键词
Communication; Virtual reality; Education; Nursing; Students; VIRTUAL-REALITY; SIMULATION; STUDENTS; TECHNOLOGY;
D O I
10.1016/j.nedt.2021.104846
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Background: Communication is essential for nursing practice; such competence is not intuitive and must be taught. Serious games in 3D virtual reality can support the nursing teaching-learning process; students connected to the virtual world can apply what they have learned in their professional practice. Aim: To describe the design and heuristic evaluation of a serious game in 3D immersive VR for the development of communication competence. Method: A methodological study was conducted to develop and evaluate the serious game in a 3D immersive virtual environment using Oculus Rift?, called Comunica-Enf. The game consists of the user asking for authorization to the patient?s avatar to perform a nursing procedure using communication abilities. Professors from six nursing courses and 30 students from two undergraduate nursing courses were recruited to evaluate the usability and appearance of the Comunica-Enf serious game. After using the game, the participants completed the Heuristic Evaluation of Digital Educational Games. A maximum of 25% of high or urgent priority problems in the whole game or heuristics is necessary to validate the game. Result: The participants considered Comunica-Enf suitable for nursing education because none of the heuristics reached more than 25% of high or urgent priority problems. The participants made suggestions that were analyzed and incorporated into the Comunica-Enf when possible. Conclusion: Comunica-Enf is an educational technology that uses Oculus Rift? and a 3D virtual reality perspective as an innovative resource. It had its appearance and usability validated for nursing students, providing a safe and pleasant environment for communication competence.
引用
收藏
页数:7
相关论文
共 50 条
  • [31] Balancing Fun and Learning in a Serious Game Design
    Franzwa, Christopher
    Tang, Ying
    Johnson, Aaron
    Bielefeldt, Talbot
    INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 2014, 4 (04) : 37 - 57
  • [32] Fundamentals of Stereoscopic 3D Game Design
    Schild, Jonas
    Masuch, Maic
    ENTERTAINMENT COMPUTING - ICEC 2011, 2011, 6972 : 155 - 160
  • [33] Work in Progress - Serious 3D Game for Mobile Networks Planning
    Navarro, Andres
    Pradilla, Juan V.
    Madrinan, Patricia
    2010 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE), 2010,
  • [34] A 3D Serious Game for Medical Students Training in Clinical Cases
    de Lima, Rodrigo Monteiro
    Santos, Araken de Medeiros
    Mendes Neto, Francisco Milton
    de Sousa Neto, Ademar Franca
    Pinheiro Leao, Felipe Cesar
    de Macedo, Francisco Tailanio
    de Paula Canuto, Anne Magaly
    2016 IEEE INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH, 2016,
  • [35] Towards the Development of an Interactive 3D Coach Training Serious Game
    Gatzidis, Christos
    Parry, Keith
    Kavanagh, Emma
    Wilding, Amanda
    Gibson, Darrell
    PROCEEDINGS OF THE IEEE VIRTUAL WORLDS FOR SERIOUS APPLICATIONS, 2009, : 186 - +
  • [36] Developing and Exploiting 3D Textured Models for a Serious Game Application
    Kontogianni, Georgia
    Koutsaftis, Christos
    Skamantzari, Margarita
    Georgopoulos, Andreas
    Chrysanthopoulou, Christina
    2016 8TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES), 2016,
  • [37] GUPPIE, Underwater 3D Printed Robot a Game Changer in Control Design Education
    Ziaeejard, Saeedeh
    Ribeiro, Guilliherme Aramizo
    Mahmoudian, Nina
    2015 AMERICAN CONTROL CONFERENCE (ACC), 2015, : 2789 - 2794
  • [38] Resorting to IMS-LD to standardize the learning process of Serious Game design in education
    Hamdaoui, Nabila
    Idrissi, Mohammed Khalidi
    Bennani, Samir
    INTERNATIONAL JOURNAL OF EDUCATION AND INFORMATION TECHNOLOGIES, 2015, 9 : 36 - 45
  • [39] Metaverse in Education Beyond Instructional and 3D Design: A Usability Evaluation
    Ismail, Heba
    Al-Dubaisi, Ahmed Hadi
    4TH INTERDISCIPLINARY CONFERENCE ON ELECTRICS AND COMPUTER, INTCEC 2024, 2024,
  • [40] HistoryLand: A Serious Game for History Learning in Primary Education
    Tegos, Stergios
    Kioumousidou, Maria
    Vavami, Maria
    Kioutsiouki, Dimitra
    Gkoumas, Dimitris
    Tsiatsos, Thrasyvoulos
    PROCEEDINGS OF THE 8TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2014), VOLS 1 AND 2, 2014, : 838 - 842