Physically-Based Editing of Indoor Scene Lighting from a Single Image

被引:14
|
作者
Li, Zhengqin [1 ]
Shi, Jia [1 ,3 ]
Bi, Sai [1 ,2 ]
Zhu, Rui [1 ]
Sunkavalli, Kalyan [2 ]
Hasan, Milos [2 ]
Xu, Zexiang [2 ]
Ramamoorthi, Ravi [1 ]
Chandraker, Manmohan [1 ]
机构
[1] Univ Calif San Diego, San Diego, CA USA
[2] Adobe Res, San Jose, CA USA
[3] Carnegie Mellon Univ, Pittsburgh, PA USA
来源
基金
美国国家科学基金会;
关键词
D O I
10.1007/978-3-031-20068-7_32
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We present a method to edit complex indoor lighting from a single image with its predicted depth and light source segmentation masks. This is an extremely challenging problem that requires modeling complex light transport, and disentangling HDR lighting from material and geometry with only a partial LDR observation of the scene. We tackle this problem using two novel components: 1) a holistic scene reconstruction method that estimates reflectance and parametric 3D lighting, and 2) a neural rendering framework that re-renders the scene from our predictions. We use physically-based light representations that allow for intuitive editing, and infer both visible and invisible light sources. Our neural rendering framework combines physically-based direct illumination and shadow rendering with deep networks to approximate global illumination. It can capture challenging lighting effects, such as soft shadows, directional lighting, specular materials, and interreflections. Previous single image inverse rendering methods usually entangle lighting and geometry and only support applications like object insertion. Instead, by combining parametric 3D lighting estimation with neural scene rendering, we demonstrate the first automatic method for full scene relighting from a single image, including light source insertion, removal, and replacement.
引用
收藏
页码:555 / 572
页数:18
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