Application of Wireless Virtual Reality Perception and Simulation Technology in Film and Television Animation

被引:3
|
作者
Lei, Di [1 ]
Kim, Sae-Hoon [1 ]
机构
[1] Sejong Univ, 209 Neungdong Ro, Seoul, South Korea
关键词
Behavioral research - Animation - Audition - Computer hardware - Surveys - Human computer interaction;
D O I
10.1155/2021/5041832
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Wireless virtual reality integrated multidisciplinary technology, combined with related industries and fields, has changed the way of human-computer interaction and opened up a new field of user experience. In recent years, with the rapid improvement of computer technology and hardware conditions, interactive technology has developed rapidly. The existing wireless virtual reality interactive system is too single and cannot be used in multiple environments. The original system requires a large number of sensor equipment, the cost is high, and the traditional perception technology is too restrictive and cannot realize human-computer interaction more naturally. This paper proposes a dual intention perception algorithm based on the fusion of touch (obtained by experimental simulation equipment), hearing, and vision. The algorithm can perceive the user's operation intention through the user's natural behavior and can identify the user's two intentions at the same time. This paper proposes a navigational interactive mode, which provides users with multimodal intelligent navigation through intelligent perception of user intent and experimental progress. We determine the impact model of the interactive system effect evaluation and analyze its effect evaluation strategy in depth and then further quantify the indicators under the four effect dimensions of information perception, artistic reflection, social entertainment, and aesthetic experience. A combination of qualitative and quantitative methods was used to carry out relevant research on effect evaluation, usability test, and questionnaire interview. The experimental results show that this interactive system has better entertainment effects than other forms of film and television animation, but still needs to pay attention to and strengthen the construction and embodiment of film and television animation content, as well as the optimization and perfection of the fault-tolerant mechanism in the design process.
引用
收藏
页数:12
相关论文
共 50 条
  • [21] Exploration of the Application of Virtual Reality Technology on Sports Simulation Training
    Qian, Guangtian
    [J]. PROCEEDINGS OF THE 2015 3RD INTERNATIONAL CONFERENCE ON MACHINERY, MATERIALS AND INFORMATION TECHNOLOGY APPLICATIONS, 2015, 35 : 19 - 22
  • [22] The Symmetries in Film and Television Production Areas Based on Virtual Reality and Internet of Things Technology
    Xie, Zheng
    [J]. SYMMETRY-BASEL, 2020, 12 (08):
  • [23] Application of computer virtual simulation technology in 3D animation production
    Mo, Can
    [J]. 2017 3RD INTERNATIONAL CONFERENCE ON ENERGY, ENVIRONMENT AND MATERIALS SCIENCE (EEMS 2017), 2017, 94
  • [24] Motion Capture Technology and Its Applications in Film and Television Animation
    Guo, Yong
    Zhong, Chan
    [J]. Advances in Multimedia, 2022, 2022
  • [25] On the Application of Virtual Reality Technology
    Shi, Yuanwu
    Ding, Chuanfeng
    Zhou, Lili
    [J]. 9TH INTERNATIONAL CONFERENCE ON COMPUTER-AIDED INDUSTRIAL DESIGN & CONCEPTUAL DESIGN, VOLS 1 AND 2, 2008, : 302 - 306
  • [26] RETRACTED: Application of Virtual Reality Technology and 3D Technology in Game Animation Production (Retracted Article)
    Wang, Zehao
    Deng, Ye
    Chen, Wenlong
    [J]. INTERNATIONAL TRANSACTIONS ON ELECTRICAL ENERGY SYSTEMS, 2022, 2022
  • [27] Artificial Intelligence of Internet of Things and Virtual Reality Technology in the Image Reconstruction of Film and Television Characters
    Guo, Hanlin
    [J]. MACHINE LEARNING, IMAGE PROCESSING, NETWORK SECURITY AND DATA SCIENCES, MIND 2022, PT II, 2022, 1763 : 146 - 153
  • [28] Research on Application of Computer Virtual Reality Technology in Sports Simulation Training
    He, Huang
    [J]. 2022 IEEE INTERNATIONAL CONFERENCE ON ELECTRICAL ENGINEERING, BIG DATA AND ALGORITHMS (EEBDA), 2022, : 658 - 662
  • [29] Application of virtual Reality Technology in the Experimental Teaching of Machinery Manufacturing Simulation
    Meng Yanmei
    Sun Qihui
    Li Xianwang
    Dong Zhen
    Wang Xiaochun
    Tang Zhihong
    [J]. PROCEEDINGS OF THE 2016 INTERNATIONAL FORUM ON MANAGEMENT, EDUCATION AND INFORMATION TECHNOLOGY APPLICATION, 2016, 47 : 388 - 394
  • [30] The Application of Physical Simulation based on Virtual Reality Technology in Athletic Training
    Liu, Xiaodong
    Liu, Anqing
    Hao, Bin
    [J]. PROCEEDINGS OF THE 2010 CONFERENCE ON COMPUTER SCIENCE IN SPORTS, 2010, : 345 - 349