Rendering cloudy skies by a volume texture

被引:0
|
作者
Fan, C
Nagahashi, H
机构
来源
关键词
computer graphics; cloud; lighting model; volume texture;
D O I
10.1117/12.266333
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
In order to render clouds and represent the distribution of the Light under a cloudy sky a new rendering method for cloudy skies is introduced. In our new method, clouds are represented by a layer called C layer. Three attributes named transparence, reflection and shadow parameter, are additionally defined at each point of the C layer, and these attributes are used to simulate the translucence and the shading effects of clouds. The atmospheric aerosol such as haze or fog is assumed to have a uniform density under the C layer, and introduce an efficient approach to calculate the scattering coefficient by the haze at different densities according to the vision range.
引用
收藏
页码:291 / 298
页数:8
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