Virtual stick balancing: skill development in Newtonian and Aristotelian dynamics

被引:2
|
作者
Kovacs, Balazs A.
Insperger, Tamas [1 ]
机构
[1] Budapest Univ Technol & Econ, Fac Mech Engn, Dept Appl Mech, Budapest, Hungary
关键词
human balancing; dynamics order; reaction delay; delayed feedback; stabilizability; motor learning; INTERNAL-MODEL; TIME DELAYS; PERCEPTION; FEEDBACK; SYSTEMS; BOARD;
D O I
10.1098/rsif.2021.0854
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
Human reaction delay significantly limits manual control of unstable systems. It is more difficult to balance a short stick on a fingertip than a long one, because a shorter stick falls faster and therefore requires faster reactions. In this study, a virtual stick balancing environment was developed where the reaction delay can be artificially modulated and the law of motion can be changed between second-order (Newtonian) and first-order (Aristotelian) dynamics. Twenty-four subjects were separated into two groups and asked to perform virtual stick balancing programmed according to either Newtonian or Aristotelian dynamics. The shortest stick length (critical length, L-c) was determined for different added delays in six sessions of balancing trials performed on different days. The observed relation between L-c and the overall reaction delay tau reflected the feature of the underlying mathematical models: (i) for the Newtonian dynamics L-c is proportional to tau(2); (ii) for the Aristotelian dynamics L-c is proportional to tau. Deviation of the measured L-c(tau) function from the theoretical one was larger for the Newtonian dynamics for all sessions, which suggests that, at least in virtually controlled tasks, it is more difficult to adopt second-order dynamics than first-order dynamics.
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页数:11
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