Quality-Of-Service Provisioning in Decentralized Networks: A Satisfaction Equilibrium Approach

被引:58
|
作者
Perlaza, Samir M. [1 ]
Tembine, Hamidou [3 ]
Lasaulce, Samson [4 ]
Debbah, Merouane [2 ]
机构
[1] Princeton Univ, Dept Elect Engn, Princeton, NJ 08542 USA
[2] SUPELEC, Alcatel Lucent Chair Flexible Radio, F-91192 Gif Sur Yvette, France
[3] SUPELEC, Telecommun Dept, F-91192 Gif Sur Yvette, France
[4] LSS CNRS SUPELEC Paris Sud, F-91192 Gif Sur Yvette, France
关键词
Adhoc networks; decentralized networks; game theory; quality-of-service; satisfaction equilibrium; self-configuring devices; strategic learning; WIRELESS NETWORKS; VARIATIONAL-INEQUALITIES; INTERFERENCE CHANNELS; GAME-THEORY; CONSTRAINTS; DESIGN;
D O I
10.1109/JSTSP.2011.2180507
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
This paper introduces a particular game formulation and its corresponding notion of equilibrium, namely the satisfaction form (SF) and the satisfaction equilibrium (SE). A game in SF models the case where players are uniquely interested in the satisfaction of some individual performance constraints, instead of individual performance optimization. Under this formulation, the notion of equilibrium corresponds to the situation where all players can simultaneously satisfy their individual constraints. The notion of SE, models the problem of QoS provisioning in decentralized self-configuring networks. Here, radio devices are satisfied if they are able to provide the requested QoS. Within this framework, the concept of SE is formalized for both pure and mixed strategies considering finite sets of players and actions. In both cases, sufficient conditions for the existence and uniqueness of the SE are presented. When multiple SE exist, we introduce the idea of effort or cost of satisfaction and we propose a refinement of the SE, namely the efficient SE (ESE). At the ESE, all players adopt the action which requires the lowest effort for satisfaction. A learning method that allows radio devices to achieve a SE in pure strategies in finite time and requiring only one-bit feedback is also presented. Finally, a power control game in the interference channel is used to highlight the advantages of modeling QoS problems following the notion of SE rather than other equilibrium concepts, e. g., generalized Nash equilibrium.
引用
收藏
页码:104 / 116
页数:13
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