Cognitive ability in virtual reality: Validity evidence for VR game-based assessments

被引:20
|
作者
Weiner, Erik J. [1 ]
Sanchez, Diana R. [2 ]
机构
[1] Criteria Corp, West Hollywood, CA USA
[2] San Francisco State Univ, Dept Psychol, San Francisco, CA 94132 USA
关键词
ability; knowledge; skills; other assessments; testing; assessment; PROBLEM-SOLVING SKILLS; SUBGROUP DIFFERENCES; ADVERSE IMPACT; TEST ANXIETY; VIDEO GAMES; TESTS; PERFORMANCE; JOB; GENDER; SCORES;
D O I
10.1111/ijsa.12295
中图分类号
B849 [应用心理学];
学科分类号
040203 ;
摘要
Virtual reality(VR) technology may provide unique benefits for assessing individual characteristics, in contrast with traditional assessments. This study examined validity evidence for the use of VR game (VRG) scores to indicate specific cognitive abilities. Participants completed three VRGs, three computer-based assessments (CBAs), and additional scales. To evaluate convergent validity, VRG scores were compared with CBA scores. For divergent validity, VRG scores were compared with five factors of personality based on the Five Factor Model. For criterion-related validity, VRG scores were compared with academic achievement (i.e., grade point average). Findings generally provided support that the VRG scores are related to certain spatial reasoning subdimensions of cognitive ability. However, further research is needed to examine the qualities of VRGs as assessment tools.
引用
收藏
页码:215 / 235
页数:21
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