Digital Game Based Learning: A New Method in Teaching and Learning Mathematics

被引:2
|
作者
Hussain, Sayed Yusoff bin Syed [1 ]
Hoe, Tan Wee [2 ]
bin Idris, Muhammad Zaffwan [1 ]
机构
[1] Sultan Idris Educ Univ, Fac Art Comp & Creat Ind, Tanjong Malim 35900, Perak, Malaysia
[2] Sultan Idris Educ Univ, Educ Res Lab, Tanjong Malim 35900, Perak, Malaysia
关键词
Mathematics Education; Digital Learning; Addition of Less than 100; SELF-EFFICACY; STRATEGIES; SCIENCE;
D O I
10.1063/1.4983894
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Digital game-based learning (DGBL) had been regarded as a sound learning strategy in raising pupils' willingness and interest in many disciplines. Normally, video and digital games are used in the teaching and learning mathematics. based on literature, digital games have proven its capability in making pupils motivated and are more likely to contribute to effective learning mathematics. Hence this research aims to construct a DGBL in the teaching of Mathematics for Year 1 pupils. Then, a quasi-experimental study was carried out in a school located in Gua Musang, Kelantan, involving 39 pupils. Specifically, this article tests the effectiveness of the use of DGBL in the teaching of the topic Addition of Less than 100 on pupil's achievement. This research employed a quasi-experiment, Pre and Post Test of Non-equivalent Control Group design. The data were analysed using the Nonparametric test namely the Mann-Whitney U. The research finding shows the use of the DGBL could increase the pupils' achievement in the topic of Addition of Less than 100. In practice, this research indicates that the DBGL can utilized as an alternative reference strategy for Mathematics teacher.
引用
收藏
页数:7
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