Modeling of Jigsaw Game Software with a Map Using UML

被引:0
|
作者
Wang, Naiwen [1 ]
Xie, Wu [1 ]
Zhong, Zhipeng [1 ]
Zhang, Huimin [1 ]
Liang, Maoxuan [1 ]
机构
[1] Guilin Univ Elect Technol, Sch Comp Sci & Engn, 1 Jinji Rd, Guilin, Guangxi, Peoples R China
关键词
Jigsaw game; UML; Modeling; Map; Traffic;
D O I
10.1007/978-3-662-49370-0_40
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
In view of the problem that current jigsaw games have no functions of upgrades or accumulation scores, the UML (Unified Modeling Language) technology is adopted to analyze to design the mobile game software via spitting jigsaw puzzle pieces of a map. The results of software development illustrate that it is very easy to upgrade and accumulate scores. The gaps between design and coding are smaller using UML than before. Also, the software development period is shorter. Not only the material resources for entity toys can be saved greatly via this software, but also it is significant for children users to study the knowledge of map and traffic.
引用
收藏
页码:383 / 389
页数:7
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