Affective reactions to playing digital games

被引:10
|
作者
Landowska, Agnieszka [1 ]
Wrobel, Michal R. [1 ]
机构
[1] Gdansk Univ Technol, Fac Elect Telecommun & Informat, Gdansk, Poland
关键词
affective computing; digital games; affect-awareness; emotion monitoring; physiological symptoms of emotions; RESPONSES; EMOTIONS;
D O I
10.1109/HSI.2015.7170678
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
The paper presents a study of emotional states during a gameplay. An experiment of two-player Tetris game is reported, followed by the analysis of the results - self-reported emotional states as well as physiological signals measurements interpretation. The study reveals the diversity of emotional reactions and concludes, that a representative player's emotional model is hard to define. Instead, an adaptive approach to emotion recognition and individualized classifiers seem to be a better solution for affect-aware digital games.
引用
收藏
页码:264 / 270
页数:7
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