Using Projection AR to Add Design Studio Pedagogy to a CS Classroom

被引:0
|
作者
MacIntyre, Blair [1 ]
Zhang, Dingtian [1 ]
Jones, Ryan [1 ]
Solomon, Amber [1 ]
Disalvo, Elizabeth [1 ]
Guzdial, Mark [1 ]
机构
[1] Georgia Inst Technol, Sch Interact Comp, Atlanta, GA 30332 USA
关键词
Education technology; spatial augmented reality; projector-camera system;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The goal of this project is to use projection augmented reality to add design studio learning models to a classroom for an introductory Media Computation computer science class. Students do classwork using an enhanced version of Pythy, a web IDE for Python and Jython, that captures students' work and displays it around the room. We leverage the Microsoft RoomAlive Toolkit to construct a room-scale augmented reality using pairs of projectors and depth cameras. The system "pins" students' work to the walls, where teachers and students can see and discuss the work. We hope that by seeing each other's work, the system will foster collaboration and support the creation of STEM learning experiences that encourage creativity, innovation, and help build strong peer learning environments.
引用
收藏
页码:227 / 228
页数:2
相关论文
共 50 条
  • [31] Scaffolding and Assessing Professional Design Skills using an Active-learning Studio Style Classroom
    Brugnano, Jamie Lynn
    Richards, Kevin Andrew
    Pool, Marcia A.
    Sieving, Allison L.
    Velasquez, Juan Diego
    Voytik-Harbin, Sherry L.
    Rundell, Ann E.
    [J]. 2012 ASEE ANNUAL CONFERENCE, 2012,
  • [32] Using the AP CS Labs in the Classroom
    Martin, Robert Glen
    Tymann, Paul
    Wainwright, Lester
    [J]. PROCEEDINGS OF THE 45TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION (SIGCSE'14), 2014, : 747 - 747
  • [33] The 'ontopology' of the artist's studio as workplace: researching the artist's studio and the art/design classroom
    Pigrum, Derek
    [J]. RESEARCH IN POST-COMPULSORY EDUCATION, 2007, 12 (03) : 291 - 307
  • [34] From swimming pool to collaborative learning studio: Pedagogy, space, and technology in a large active learning classroom
    Lee, Dabae
    Morrone, Anastasia S.
    Siering, Greg
    [J]. ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2018, 66 (01): : 95 - 127
  • [35] From swimming pool to collaborative learning studio: Pedagogy, space, and technology in a large active learning classroom
    Dabae Lee
    Anastasia S. Morrone
    Greg Siering
    [J]. Educational Technology Research and Development, 2018, 66 : 95 - 127
  • [36] Digital media in architectural design education: reflections on the e-studio pedagogy
    Al-Qawasmi, Jamal
    [J]. ART DESIGN & COMMUNICATION IN HIGHER EDUCATION, 2005, 4 (03) : 205 - 222
  • [37] Non-Career Teachers in the Design Studio: Economics, Pedagogy and Teacher Development
    Smith, Korydon
    Smith, Carl
    [J]. INTERNATIONAL JOURNAL OF ART & DESIGN EDUCATION, 2012, 31 (01) : 90 - 104
  • [38] Experiential Learning in the Large Classroom Using Performative Pedagogy
    Donovan, Paul
    Hood, Alison
    [J]. JOURNAL OF MANAGEMENT EDUCATION, 2021, 45 (03) : 344 - 359
  • [39] Impact of classroom design on teacher pedagogy and student engagement and performance in mathematics
    Imms W.
    Byers T.
    [J]. Learning Environments Research, 2017, 20 (1) : 139 - 152
  • [40] NON-TRADITIONAL STUDENTS AND DESIGN STUDIO PEDAGOGY: HOW CAN WE MAKE THE DESIGN STUDIO MORE INCLUSIVE OF NON-TRADITIONAL STUDENTS?
    George, Benjamin
    Bussiere, Simon
    [J]. ICERI2015: 8TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION, 2015, : 2755 - 2758