Monte-Carlo Go developments

被引:0
|
作者
Bouzy, B [1 ]
Helmstetter, B [1 ]
机构
[1] Univ Paris 05, UFR Math & Informat, F-75270 Paris 06, France
来源
ADVANCES IN COMPUTER GAMES: MANY GAMES, MANY CHALLENGES | 2004年 / 135卷
关键词
Monte-Carlo approach; computer Go; heuristics;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We describe two Go programs, OLGA and OLEG, developed by a Monte-Carlo approach that is simpler than Bruegmann's (1993) approach. Our method is based on Abramson (1990). We performed experiments, to assess ideas on (1) progressive pruning, (2) all moves as first heuristic, (3) temperature, (4) simulated annealing, and (5) depth-two tree search within the Monte-Carlo framework. Progressive pruning and the all moves as first heuristic are good speed-up enhancements that do not deteriorate the level of the program too much. Then, using a constant temperature is an adequate and simple heuristic that is about as good as simulated annealing. The depth-two heuristic gives deceptive results at the moment. The results of our Monte-Carlo programs against knowledge-based programs on 9x9 boards are promising. Finally, the ever-increasing, power of computers lead us to think that Monte-Carlo approaches are worth considering for computer Go in the future.
引用
收藏
页码:159 / 174
页数:16
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