共 50 条
- [31] ASFAULT: Testing Self-Driving Car Software Using Search-based Procedural Content Generation [J]. 2019 IEEE/ACM 41ST INTERNATIONAL CONFERENCE ON SOFTWARE ENGINEERING: COMPANION PROCEEDINGS (ICSE-COMPANION 2019), 2019, : 27 - 30
- [33] On Using Graph Partitioning with Isomorphism Constraint in Procedural Content Generation [J]. PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'17), 2017,
- [34] An Interactive Evolution Strategy based Deep Convolutional Generative Adversarial Network for 2D Video Game Level Procedural Content Generation [J]. 2021 INTERNATIONAL JOINT CONFERENCE ON NEURAL NETWORKS (IJCNN), 2021,
- [36] Procedural Content Generation of Rhythm Games Using Deep Learning Methods [J]. ENTERTAINMENT COMPUTING AND SERIOUS GAMES, ICEC-JCSG 2019, 2019, 11863 : 134 - 145
- [37] Procedural Content Generation using Reinforcement Learning and Entropy Measure as Feedback [J]. 2022 21ST BRAZILIAN SYMPOSIUM ON COMPUTER GAMES AND DIGITAL ENTERTAINMENT (SBGAMES), 2022, : 7 - 12
- [38] Automatically Testing Self-Driving Cars with Search-Based Procedural Content Generation [J]. PROCEEDINGS OF THE 28TH ACM SIGSOFT INTERNATIONAL SYMPOSIUM ON SOFTWARE TESTING AND ANALYSIS (ISSTA '19), 2019, : 318 - 328
- [40] A Framework to Create Collaborative Games for Team Building using Procedural Content Generation [J]. 2020 IEEE SYMPOSIUM SERIES ON COMPUTATIONAL INTELLIGENCE (SSCI), 2020, : 2365 - 2372