Digital Inquiry Through Games

被引:3
|
作者
Albano, Giovannina [1 ]
Arzarello, Ferdinando [2 ]
Dello Iacono, Umberto [3 ]
机构
[1] Univ Salerno, Dipartimento Ingn Informaz Elettr & Matemat Appli, Via Giovanni Paolo II 132, I-84084 Salerno, Italy
[2] Univ Torino, Dipartimento Matemat G Peano, Via Carlo Alberto 10, I-10123 Turin, Italy
[3] Univ Campania L Vanvitelli, Dipartimento Matemat & Fis, Viale Lincoln 5, I-81100 Caserta, Italy
关键词
Online digital games; Inquiry; Mathematics education; Gamification; GAMIFICATION; STRATEGIES; MOTIVATION; CLASSROOM; EDUCATION; IMPACT; PLAY;
D O I
10.1007/s10758-020-09459-1
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This paper aims to show how the Logic of Game Theory can facilitate the structuring of games for the learning of mathematical concepts, in a way which is cognitively resonant with students' attitudes and epistemologically sound from the mathematical standpoint. We propose a kind of game, based on an inquiry approach to mathematics, called Digital Inquiry Game (DIG), the aim of which is to foster students' positive beliefs about their mathematical capabilities with regards to problem solving and to improve the way students are able to grasp the epistemic aspects of the mathematical knowledge in question. The main issues surrounding the theoretical background and the inspiring key constructs of the DIG are explained. The design of a DIG is validated through a case study concerning some properties of integers and a general divisibility criterion. Finally, some issues for further researches are considered.
引用
下载
收藏
页码:577 / 595
页数:19
相关论文
共 50 条
  • [21] Fostering Intrinsic Motivation through Avatar Identification in Digital Games
    Birk, Max V.
    Atkins, Cheralyn
    Bowey, Jason T.
    Mandryk, Regan L.
    34TH ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2016, 2016, : 2982 - 2995
  • [22] Learning number sense through digital games with intrinsic feedback
    Laurillard, Diana
    AUSTRALASIAN JOURNAL OF EDUCATIONAL TECHNOLOGY, 2016, 32 (06) : 32 - 44
  • [23] Digital Games: Perception of Value through Objective and Subjective Elements
    Adaid Castro, Breno Giovanni
    Nascimento, Thiago Gomes
    Anacleto de Lima, Jose Otavio
    SUMA DE NEGOCIOS, 2019, 10 (21) : 35 - 44
  • [24] Exploring practices of multiliteracies pedagogy through digital technologies: a narrative inquiry
    Yap, Jia Rong
    Gurney, Laura
    LITERACY, 2023, 57 (03) : 292 - 304
  • [25] ABORTION GAMES - INQUIRY INTO WORKING OF ACT
    INGRAM, IM
    LANCET, 1971, 2 (7731): : 969 - +
  • [26] Games of inquiry for collaborative concept structuring
    Keeler, MA
    Pfeiffer, HD
    CONCEPTUAL STRUCTURES: COMMON SEMANTICS FOR SHARING KNOWLEDGE, PROCEEDINGS, 2005, 3596 : 396 - 410
  • [27] NOTIONS OF SIMULATIONS AND GAMES - PRELIMINARY INQUIRY
    CRUICKSHANK, DR
    EDUCATIONAL TECHNOLOGY, 1972, 12 (07) : 17 - 19
  • [28] Revelator's Challenge: Games of Inquiry
    Keeler, Mary
    Majumdar, Arun
    Sowa, John F.
    K-CAP'07: PROCEEDINGS OF THE FOURTH INTERNATIONAL CONFERENCE ON KNOWLEDGE CAPTURE, 2007, : 197 - 198
  • [29] A Learning Process Model to Enhance Digital Literacy using Critical Inquiry through Digital Storytelling (CIDST)
    Kaeophanuek, Siriwatchana
    Na-Songkhla, Jaitip
    Nilsook, Prachyanun
    INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2019, 14 (03) : 22 - 37
  • [30] Digital cultures of commemoration Learning and unlearning history through video games
    Matei, Stefania
    2015 20TH INTERNATIONAL CONFERENCE ON CONTROL SYSTEMS AND COMPUTER SCIENCE, 2015, : 777 - 782