Digital Inquiry Through Games

被引:3
|
作者
Albano, Giovannina [1 ]
Arzarello, Ferdinando [2 ]
Dello Iacono, Umberto [3 ]
机构
[1] Univ Salerno, Dipartimento Ingn Informaz Elettr & Matemat Appli, Via Giovanni Paolo II 132, I-84084 Salerno, Italy
[2] Univ Torino, Dipartimento Matemat G Peano, Via Carlo Alberto 10, I-10123 Turin, Italy
[3] Univ Campania L Vanvitelli, Dipartimento Matemat & Fis, Viale Lincoln 5, I-81100 Caserta, Italy
关键词
Online digital games; Inquiry; Mathematics education; Gamification; GAMIFICATION; STRATEGIES; MOTIVATION; CLASSROOM; EDUCATION; IMPACT; PLAY;
D O I
10.1007/s10758-020-09459-1
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This paper aims to show how the Logic of Game Theory can facilitate the structuring of games for the learning of mathematical concepts, in a way which is cognitively resonant with students' attitudes and epistemologically sound from the mathematical standpoint. We propose a kind of game, based on an inquiry approach to mathematics, called Digital Inquiry Game (DIG), the aim of which is to foster students' positive beliefs about their mathematical capabilities with regards to problem solving and to improve the way students are able to grasp the epistemic aspects of the mathematical knowledge in question. The main issues surrounding the theoretical background and the inspiring key constructs of the DIG are explained. The design of a DIG is validated through a case study concerning some properties of integers and a general divisibility criterion. Finally, some issues for further researches are considered.
引用
收藏
页码:577 / 595
页数:19
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