Analysis of the application of virtual reality in sports building

被引:0
|
作者
Li, Tianjiao [1 ]
Li, Bin [1 ]
Liu, Guowei [2 ]
机构
[1] JiLin JianZhu Univ, Changchun, Jilin, Peoples R China
[2] South China Univ Technol, Guangzhou, Guangdong, Peoples R China
关键词
virtual reality; sports building; application; VISUALIZATION;
D O I
暂无
中图分类号
X [环境科学、安全科学];
学科分类号
08 ; 0830 ;
摘要
With the maturity and development of virtual reality technology, more and more people use virtual reality technology to expand the life in different areas, the major manufacturers also produced a corresponding different equipment to promote and improve the virtual reality technology to bring people different experience. Virtual reality technology can be applied in many aspects of life. It can be said that the development and improvement of virtual reality technology is inevitable in the Internet age, and even can be extended and spread to all aspects of human daily life, as the same as the computer and mobile phone. In this paper, the virtual reality technology used in sports building simulation and hypothesis, trying to knock the door of virtual reality technology in the application of sports building to promote more experts and scholars based on this research and exploration.
引用
收藏
页码:581 / 584
页数:4
相关论文
共 50 条
  • [41] Application of virtual reality in e-commerce: Taking the experience of trying on sports equipment as an example
    Gan, Lin
    [J]. MCB Molecular and Cellular Biomechanics, 2025, 22 (02):
  • [42] RETRACTED: Application of Virtual Reality Based on Computer Vision in Sports Posture Correction (Retracted Article)
    Zhu, Chengdong
    Shao, Ruizhi
    Zhang, Xinmiao
    Gao, Shan
    Li, Bowen
    [J]. WIRELESS COMMUNICATIONS & MOBILE COMPUTING, 2022, 2022
  • [43] A Systematic Literature Review of Virtual Reality Implementation in Sports
    Malachi, Ezra Gabriel
    Tunggara, Ritchie
    Cahyadi, Yohannes
    Meiliana
    Fajar, Muhamad
    [J]. 2023 INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE IN INFORMATION AND COMMUNICATION, ICAIIC, 2023, : 382 - 385
  • [44] Virtual reality as a screening tool for sports concussion in adolescents
    Nolin, Pierre
    Stipanicic, Annie
    Henry, Mylene
    Joyal, Christian C.
    Allain, Philippe
    [J]. BRAIN INJURY, 2012, 26 (13-14) : 1564 - 1573
  • [45] Overview of Virtual Reality Technology Apply to Sports Events
    Liu, Xiang
    Sun, JinHai
    He, Yaping
    Cao, Li
    [J]. 2011 INTERNATIONAL CONFERENCE ON COMPUTER, ELECTRICAL, AND SYSTEMS SCIENCES, AND ENGINEERING (CESSE 2011), 2011, : 233 - +
  • [46] Virtual Reality Technology as a Factor to Improve University Sports
    Turdaliyev, Rauan
    Botagariyev, Tulegen
    Ryskaliyev, Sayat
    Doshybekov, Aidyn
    Kissebaev, Zhanibek
    [J]. RETOS-NUEVAS TENDENCIAS EN EDUCACION FISICA DEPORTE Y RECREACION, 2024, (51): : 872 - 880
  • [47] A Systematic Literature Review of Virtual Reality Implementation in Sports
    Malachi, Ezra Gabriel
    Tunggara, Ritchie
    Cahyadi, Yohannes
    Meiliana
    Fajar, Muhamad
    [J]. 5th International Conference on Artificial Intelligence in Information and Communication, ICAIIC 2023, 2023, : 382 - 385
  • [48] Applications of Computer Virtual Reality Technology in Modern Sports
    Li Liwei
    [J]. 2012 INTERNATIONAL SYMPOSIUM ON INFORMATION SCIENCE AND ENGINEERING (ISISE), 2012, : 358 - 361
  • [49] Virtual and Augmented Reality in Sports - An Overview and Acceptance Study
    Gradl, Stefan
    Eskofier, Bjoern M.
    Eskofier, Dominic
    Mutschler, Christopher
    Otto, Stephan
    [J]. UBICOMP'16 ADJUNCT: PROCEEDINGS OF THE 2016 ACM INTERNATIONAL JOINT CONFERENCE ON PERVASIVE AND UBIQUITOUS COMPUTING, 2016, : 885 - 888
  • [50] On the Application of Virtual Reality Technology
    Shi, Yuanwu
    Ding, Chuanfeng
    Zhou, Lili
    [J]. 9TH INTERNATIONAL CONFERENCE ON COMPUTER-AIDED INDUSTRIAL DESIGN & CONCEPTUAL DESIGN, VOLS 1 AND 2, 2008, : 302 - 306