Analysis of the application of virtual reality in sports building

被引:0
|
作者
Li, Tianjiao [1 ]
Li, Bin [1 ]
Liu, Guowei [2 ]
机构
[1] JiLin JianZhu Univ, Changchun, Jilin, Peoples R China
[2] South China Univ Technol, Guangzhou, Guangdong, Peoples R China
关键词
virtual reality; sports building; application; VISUALIZATION;
D O I
暂无
中图分类号
X [环境科学、安全科学];
学科分类号
08 ; 0830 ;
摘要
With the maturity and development of virtual reality technology, more and more people use virtual reality technology to expand the life in different areas, the major manufacturers also produced a corresponding different equipment to promote and improve the virtual reality technology to bring people different experience. Virtual reality technology can be applied in many aspects of life. It can be said that the development and improvement of virtual reality technology is inevitable in the Internet age, and even can be extended and spread to all aspects of human daily life, as the same as the computer and mobile phone. In this paper, the virtual reality technology used in sports building simulation and hypothesis, trying to knock the door of virtual reality technology in the application of sports building to promote more experts and scholars based on this research and exploration.
引用
收藏
页码:581 / 584
页数:4
相关论文
共 50 条
  • [1] Application of Virtual Reality Technology to Sports
    Liao, Ting
    [J]. PROCEEDINGS OF THE 2015 AASRI INTERNATIONAL CONFERENCE ON CIRCUITS AND SYSTEMS (CAS 2015), 2015, 9 : 311 - 313
  • [2] Summary of Application of Virtual Reality in Sports Simulation
    Jiang, Yipai
    Wang, Yanxiu
    [J]. PROCEEDINGS OF THE 2015 3RD INTERNATIONAL CONFERENCE ON MANAGEMENT SCIENCE, EDUCATION TECHNOLOGY, ARTS, SOCIAL SCIENCE AND ECONOMICS (MSETASSE 2015), 2015, 41 : 741 - 744
  • [3] Research on Application of Virtual Reality Technology in Sports Rehabilitation
    Qin, Rongzhou
    [J]. PROCEEDINGS OF THE 2017 INTERNATIONAL CONFERENCE ON HUMANITIES SCIENCE, MANAGEMENT AND EDUCATION TECHNOLOGY (HSMET 2017), 2017, 96 : 544 - 549
  • [4] Application of Computer Virtual Reality Technology in Modern Sports
    Qiu, Yu-hua
    Kai-Hu
    Luo, Xin-jian
    [J]. 2013 THIRD INTERNATIONAL CONFERENCE ON INTELLIGENT SYSTEM DESIGN AND ENGINEERING APPLICATIONS (ISDEA), 2013, : 362 - 364
  • [5] Research on Application of Virtual Reality Technology in Competitive Sports
    Wang, Jinzhao
    [J]. 2012 INTERNATIONAL WORKSHOP ON INFORMATION AND ELECTRONICS ENGINEERING, 2012, 29 : 3659 - 3662
  • [6] Research on Application of Computer Technology in the Virtual Reality in Sports
    Li, Guangxue
    [J]. MODERN TECHNOLOGIES IN MATERIALS, MECHANICS AND INTELLIGENT SYSTEMS, 2014, 1049 : 2024 - 2027
  • [7] Building an animation system for a virtual reality application
    Mironov, SF
    [J]. INTERNATIONAL WORKSHOP ON NONDESTRUCTIVE TESTING AND COMPUTER SIMULATIONS IN SCIENCE AND ENGINEERING, 1999, 3687 : 232 - 234
  • [8] Exploration of the Application of Virtual Reality Technology on Sports Simulation Training
    Qian, Guangtian
    [J]. PROCEEDINGS OF THE 2015 3RD INTERNATIONAL CONFERENCE ON MACHINERY, MATERIALS AND INFORMATION TECHNOLOGY APPLICATIONS, 2015, 35 : 19 - 22
  • [9] Analysis of the Virtual System of Sports Scene based on Virtual Reality Technology
    Liu, Li
    Yin, Guoxi
    Sha, Kun
    Gao, Bin
    [J]. MATERIAL SCIENCE, CIVIL ENGINEERING AND ARCHITECTURE SCIENCE, MECHANICAL ENGINEERING AND MANUFACTURING TECHNOLOGY II, 2014, 651-653 : 1523 - +
  • [10] The Extreme Sports Of Virtual Reality
    Lei, YuHang
    Li, Jie
    Sun, MingZheng
    Zhang, ZhengChi
    Wei, Ling
    Gu, JinMing
    Tang, QingBo
    Gong, ZhiWei
    [J]. 2018 8TH INTERNATIONAL CONFERENCE ON VIRTUAL REALITY AND VISUALIZATION (ICVRV), 2018, : 144 - 145