The validation and reliability of a Japanese version of the Problematic Online Gaming Questionnaire (POGQ-J)

被引:3
|
作者
Inoue, Kazuya [1 ]
Yokomitsu, Kengo [2 ]
Irie, Tomonari [3 ]
Matsuyama, Makoto [4 ]
Tanaka, Masanori [5 ]
机构
[1] Waseda Univ, Fac Human Sci, Tokorozawa, Saitama, Japan
[2] Kawasaki Univ Med Welf, Kurashiki, Okayama, Japan
[3] Hokusho Univ, Sch Educ & Culture, Ebetsu, Hokkaido, Japan
[4] Ritsumeikan Univ, Coll Comprehens Psychol, Ibaraki, Osaka, Japan
[5] Hokkai Gakuen Univ, Fac Business Adm, Dept Management, Sapporo, Hokkaido, Japan
关键词
Problematic Online Gaming Questionnaire (POGQ); Reliability; Validation; Japanese; Problematic online gaming; INTERNET ADDICTION; STUDENTS; PREVALENCE; DISORDER; FORM;
D O I
10.1186/s13722-021-00273-3
中图分类号
R194 [卫生标准、卫生检查、医药管理];
学科分类号
摘要
Background: The Problematic Online Gaming Questionnaire (POGQ) is an 18-item self-rated measure designed to assess the degree of problematic online gaming. This study translated the POGQ into Japanese (POGQ-J) and examined the POGQ-J's factor structure, validity, and reliability for a Japanese population. Method: A total of 285 undergraduate students (128 males, 157 females, M-age = 19.66, SD = 1.36) participated in this study. Results: A confirmatory factor analysis indicated the appropriateness of the POGQ-J's six-factor structure, chi(2) (1 29) =106.027, p < .931; CFI= .957; RMSEA = .040; SRMR= .054. Regarding convergent validity, the POGQ-J was found to be related to the time spent on online gaming (r=.309), the Game Addiction Scale for Adolescents (r=.824), and Young's Internet Addiction Test (r = .581). Finally, the POGQ-J was found to have a high test-retest reliability. Conclusions: The POGQ-J is valid and reliable for assessing problematic online gaming in a Japanese population.
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页数:9
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