Effects of travel technique on cognition in virtual environments

被引:41
|
作者
Zanbaka, C [1 ]
Lok, B [1 ]
Babu, S [1 ]
Xiao, D [1 ]
Ulinski, A [1 ]
Hodges, LF [1 ]
机构
[1] Univ N Carolina, Charlotte, NC 28223 USA
关键词
D O I
10.1109/VR.2004.1310068
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
We compared four different methods of travel in an immersive virtual environment and their effect on cognition using a between-subjects experimental design. The task was to answer a set of questions based on Crook's condensation of Bloom's taxonomy to assess the participants' cognition of a virtual room with respect to knowledge, understanding and application, and higher mental processes. Participants were also asked to draw a sketch map of the testing virtual environment and the objects within it. Users' sense of presence was measured using the Steed-Usoh-Slater Presence Questionnaire. Our results suggest that for applications where problem solving and interpretation of material is important, or where opportunity to train is minimal, then having a large tracked space so that the participant can physically walk around the virtual environment provides benefits over common virtual travel techniques.
引用
收藏
页码:149 / +
页数:9
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