A RECIPE for Teaching the Sustainable Development Goals

被引:0
|
作者
Rodrigo, Ma Mercedes T. [1 ]
Diy, Walfrido David A. [1 ]
Favis, Abigail Marie T. [1 ]
Amante, Francesco U. [1 ]
Castro, Janina Carla M. [1 ]
Herras, Ingrid Yvonne [1 ]
Mallari, Juan Carlo F. [1 ]
Mora, Kevin Arnel [1 ]
Torres, Johanna Marion R. [1 ]
Cuyegkeng, Ma Assunta C. [1 ]
机构
[1] Ateneo Manila Univ, Quezon City, Philippines
关键词
Game design; meaningful gamification; narrative game; sustainable development goals;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Every individual is responsible for sustainable development and therefore awareness of sustainability should begin at a young age, when mindsets and habits are formed. One form which sustainability education takes is computer-based games. We describe how we used Nicholson's Meaningful Gamification framework to design For People and Planet: An SDG Adventure, a narrative-based adventure game that teaches middle school children about the United Nations Sustainable Development Goals. In this paper, we describe the framework's six elements-play, exposition, choice, information, engagement, and reflection-and show how our design choices align with these elements.
引用
收藏
页码:451 / 456
页数:6
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