Quiet Eye and Computerized Precision Tasks in First-Person Shooter Perspective Esport Games

被引:2
|
作者
Dahl, Mats [1 ]
Tryding, Marten [1 ]
Heckler, Alexander [1 ]
Nystrom, Marcus [2 ]
机构
[1] Lund Univ, Dept Psychol, Lund, Sweden
[2] Lund Univ, Humanities Lab, Lund, Sweden
来源
FRONTIERS IN PSYCHOLOGY | 2021年 / 12卷
关键词
e-sport; quiet eye; eye-tracking; FPS-game; cognitive load; GAZE CONTROL; PERFORMANCE; ATTENTION; INTERFERENCE; PRESSURE; ANXIETY; ELITE;
D O I
10.3389/fpsyg.2021.676591
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
The gaze behavior in sports and other applied settings has been studied for more than 20 years. A common finding is related to the "quiet eye" (QE), predicting that the duration of the last fixation before a critical event is associated with higher performance. Unlike previous studies conducted in applied settings with mobile eye trackers, we investigate the QE in a context similar to esport, in which participants click the mouse to hit targets presented on a computer screen under different levels of cognitive load. Simultaneously, eye and mouse movements were tracked using a high-end remote eye tracker at 300 Hz. Consistent with previous studies, we found that longer QE fixations were associated with higher performance. Increasing the cognitive load delayed the onset of the QE fixation, but had no significant influence on the QE duration. We discuss the implications of our results in the context of how the QE is defined, the quality of the eye-tracker data, and the type of analysis applied to QE data.
引用
收藏
页数:10
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