Health Risks and Musculoskeletal Problems of Elite Mobile Esports Players: a Cross-Sectional Descriptive Study

被引:17
|
作者
Lam, Wing-Kai [1 ]
Liu, Rui-Tan [2 ]
Chen, Bob [2 ]
Huang, Xin-Zhou [2 ]
Yi, Jie [2 ]
Wong, Duo Wai-Chi [3 ]
机构
[1] Hong Kong Sports Inst, Sports Informat & External Affairs Ctr, Hong Kong, Peoples R China
[2] Dr Chen Sport Training & Rehabil Res Ctr, Beijing 101111, Peoples R China
[3] Hong Kong Polytech Univ, Dept Biomed Engn, Fac Engn, Hong Kong 999077, Peoples R China
关键词
Smartphone game; Sports injury; Electronic sports; Ergonomic; Prolonged sitting; BEHAVIOR; POSTURE; ADULTS; USERS; USAGE; TIME; TOO;
D O I
10.1186/s40798-022-00458-3
中图分类号
G8 [体育];
学科分类号
04 ; 0403 ;
摘要
Background Mobile-gaming athletes sit in the same posture for prolonged periods, contributing to significant health risks. This study investigated the health profiles, fatigue, pain and complaints, and musculoskeletal problems of full-time mobile-gaming athletes. Methods A total of 50 elite mobile-gaming athletes were involved in this study. They were the starting lineup players from all ten professional teams competing in a top-tier multiplayer online battle arena tournament. A survey was conducted to evaluate their fatigue patterns, pain levels, and complaints. A descriptive analysis was conducted to evaluate the athletes' health profiles [body mass index (BMI), fat ratio], fatigue, number of complaints, and musculoskeletal problems. The associations of career duration with BMI, fat ratio, and the total number of confirmed injuries were then determined using Spearman's rank correlation test. Results A total of 46% and 44% of the participants felt tired frequently and occasionally, while 34% and 58% experienced eyestrain frequently and occasionally, respectively. More than 30% of the participants reported headache and rhinitis. A longer esports career duration was associated with a reduction in BMI (r = -0.272, p = 0.056). Career duration had no significant association with smoking habits (p = 0.666), alcohol habits (p = 0.655), coffee habits (p = 0.946), rounds of games for which the player could maintain concentration (p = 0.253), ease of eyestrain (p = 0.569), tiredness (p = 0.510), dizziness (p = 0.071), or leg numbness (p = 0.318). Conclusion The findings of this study stress the significance of esports injuries and indicate preventive measures for both athletes and recreational players.
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页数:9
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