Modelling pedestrian behaviour using the BDI architecture

被引:0
|
作者
Ronald, N [1 ]
Sterling, L [1 ]
机构
[1] Univ Melbourne, Dept Comp Sci & Software Engn, Parkville, Vic 3010, Australia
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The modelling of pedestrian behaviour in a real-world environment is a complex problem, mainly due to the unpredictable nature of human decision making. Agent-oriented simulation moves away from the traditional all-knowing and "controlling" simulations and towards reality, where pedestrians exhibit different behaviours depending on their knowledge of the environment and other personal characteristics. We explore whether the belief-desire-intention (BDI) architecture is appropriate for this domain using the design methodology Prometheus and programming language JACK Intelligent Agents. Although the BDI architecture is useful for high-level decision making, further work is required in representing and updating the environment.
引用
收藏
页码:161 / 164
页数:4
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