The Influence of Method of Control and Visual Aspects on Exploratory Decisions in 3D Video Games Environments

被引:0
|
作者
Wisniewska, Aneta [1 ]
Kolecki, Jedrzej [1 ]
Wojciechowski, Adam [1 ]
Szrajber, Rafal [1 ]
机构
[1] Lodz Univ Technol, Inst Informat Technol, 215Wolezanska St, PL-90924 Lodz, Poland
来源
关键词
Video games; Navigation; Visual aspects; Input device; Games design; Interaction; User behavior;
D O I
10.1007/978-3-031-15546-8_9
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Computer games are currently the most complex interactive medium. Understanding how to manipulate the player's attention avoids getting lost in the environment while the player is receiving a significant amount of audiovisual stimuli. By appropriately selecting the visual aspects of the environment, player navigation can be aided. This article focuses on the examination of selected visual aspects such as lighting and colour, movement on the scene (animations and special effects), space composition and attempts to analyse their effectiveness in influencing the players' decision-making process during exploration. The research compared two methods of control - keyboard and controller - to see what additional effect on the player's route choice this will have. The results of the study show how the different methods supporting navigation and methods of control influence the gameplay.
引用
收藏
页码:113 / 120
页数:8
相关论文
共 50 条
  • [41] Memory and visual search in naturalistic 2D and 3D environments
    Li, Chia-Ling
    Pilar Aivar, M.
    Kit, Dmitry M.
    Tong, Matthew H.
    Hayhoe, Mary M.
    JOURNAL OF VISION, 2016, 16 (08):
  • [42] Method for generating 3D video from a single video stream
    Ideses, L
    Yaroslavsky, L
    VISION MODELING, AND VISUALIZATION 2002, PROCEEDINGS, 2002, : 435 - +
  • [43] Exploration with Live Stereoscopic 3D Video In Mixed Reality Environments
    Kimball, Jason
    Wypych, Tom
    Kuester, Falko
    2014 IEEE AEROSPACE CONFERENCE, 2014,
  • [44] An Exploratory Study on Learning in 3D Multi-user Virtual Environments
    Zhang, Ling
    Guo, Yingmei
    Ma, Qiaodi
    Zhou, Yun
    2023 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW, 2023, : 519 - 523
  • [45] A method for analyzing the image disparity of 3D video
    Nakamura, Yoshitomo
    Kudo, Koutaro
    Takemoto, Masanori
    Kubota, Satoru
    Shimada, Atsushi
    Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers, 2013, 67 (11):
  • [46] A novel 3D video trajectory tracking method
    Zeng, C
    Cao, JH
    Peng, ZY
    Zhang, M
    FOURTH INTERNATIONAL CONFERENCE ON COMPUTER AND INFORMATION TECHNOLOGY, PROCEEDINGS, 2004, : 221 - 226
  • [47] Influence of 3D spatial orientation in visual search
    Caudek, C
    Domini, F
    INVESTIGATIVE OPHTHALMOLOGY & VISUAL SCIENCE, 1997, 38 (04) : 1717 - 1717
  • [48] World of Bugs: A Platform for Automated Bug Detection in 3D Video Games
    Wilkins, Benedict
    Stathis, Kostas
    2022 IEEE CONFERENCE ON GAMES, COG, 2022, : 520 - 523
  • [49] Playing "3D" video games improves contrast sensitivity in adult amblyopia
    Ardali, Mahsa Raeisi
    Antonucci, Michelle Marie
    Li, Betty
    Li, Charlene Yanyin
    Miryala, Srujan
    Chat, Sandy Wingshan
    Levi, Dennis M.
    Li, Roger W.
    INVESTIGATIVE OPHTHALMOLOGY & VISUAL SCIENCE, 2023, 64 (08)
  • [50] Implementing AI for Non-player Characters in 3D Video Games
    Kopel, Marek
    Hajas, Tomasz
    INTELLIGENT INFORMATION AND DATABASE SYSTEMS, ACIIDS 2018, PT I, 2018, 10751 : 610 - 619