Visual Manipulation for Underwater Drag Force Perception in Immersive Virtual Environments

被引:0
|
作者
Kang, HyeongYeop [1 ]
Lee, Geonsun [1 ]
Han, JungHyun [1 ]
机构
[1] Korea Univ, Comp Sci Dept, Seoul, South Korea
基金
新加坡国家研究基金会;
关键词
Human-centered computing; Visualization; Visualization techniques; Treemaps; Visualization design and evaluation methods; HYDRODYNAMIC DRAG; DOMINANCE; WALKING; SPEEDS; TOUCH; HAND; HIP;
D O I
10.1109/vr.2019.8798300
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this paper, we propose to reproduce drag forces in a virtual underwater environment. To this end, we first compute the drag forces to be exerted on human limbs in a physically correct way. Adopting a pseudo-haptic approach that generates visual discrepancies between the real and virtual limb motions, we compute the extent of drag forces that are applied to the virtual limbs and can be naturally perceived. Through two tests, our drag force simulation method is compared with others. The results show that our method is effective in reproducing the sense of being immersed in water. Our study can be utilized for various types of virtual underwater applications such as scuba diving training and aquatic therapy.
引用
收藏
页码:38 / 46
页数:9
相关论文
共 50 条
  • [21] The Smart Pin: An effective tool for object manipulation in immersive virtual reality environments
    Caputo, Fabio M.
    Emporio, Marco
    Giachetti, Andrea
    [J]. COMPUTERS & GRAPHICS-UK, 2018, 74 : 225 - 233
  • [22] Effects of Switchable DOF for Mid-Air Manipulation in Immersive Virtual Environments
    Kim, MyoungGon
    Han, JungHyun
    [J]. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2019, 35 (13) : 1147 - 1159
  • [23] The effect of visual and interaction fidelity on spatial cognition in immersive virtual environments
    Mania, K
    Wooldridge, D
    Coxon, M
    Robinson, A
    [J]. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2006, 12 (03) : 396 - 404
  • [24] Comparing Visual Representations of Collaborative Map Interfaces for immersive Virtual Environments
    Santos-Torres, Andres
    Zarraonandia, Telmo
    Diaz, Paloma
    Aedo, Ignacio
    [J]. IEEE ACCESS, 2022, 10 : 55136 - 55150
  • [25] The Limits of Visual Perception in Immersive Virtual Reality: A Change Blindness Study
    Bassano, Chiara
    Solari, Fabio
    Chessa, Manuela
    [J]. PERCEPTION, 2019, 48 : 220 - 220
  • [26] Evaluation of factors affecting distance perception in immersive virtual environments during virtual visits of houses
    Boustila, Sabah
    Bechmann, Dominique
    Capobianco, Antonio
    [J]. ACTES DE LA 27EME CONFERENCE FRANCOPHONE SUR L'INTERACTION HOMME-MACHINE (IHM 2015), 2015,
  • [27] Visual Attention for Significantly Influencing the Perception of Virtual Environments
    Hasic, Jasminka
    Chalmers, Alan
    [J]. WSCG 2007, FULL PAPERS PROCEEDINGS I AND II, 2007, : 303 - +
  • [28] Predicting Visual Perception of Material Structure in Virtual Environments
    Filip, J.
    Vavra, R.
    Havlicek, M.
    Krupicka, M.
    [J]. COMPUTER GRAPHICS FORUM, 2017, 36 (01) : 89 - 100
  • [29] Visual perception and perceptual processing in real and virtual environments
    Groner, R
    Koga, K
    Tsuji, K
    [J]. SWISS JOURNAL OF PSYCHOLOGY, 2004, 63 (03): : 139 - 142
  • [30] AN EXPLORATION OF IMMERSIVE VIRTUAL ENVIRONMENTS
    USOH, M
    SLATER, M
    [J]. ENDEAVOUR, 1995, 19 (01) : 34 - 38