COOPERATIVE SYSTEMS DESIGN: SEAMLESS INTEGRATION OF ARTIFACTS AND CONVERSATIONS - ENHANCED CONCEPTS OF INFRASTRUCTURE FOR COMMUNICATION
|
2006年
/
137卷
关键词:
location-awareness;
socio-cognitive processes;
pervasive game;
cscw;
field experiment;
D O I:
暂无
中图分类号:
TP18 [人工智能理论];
学科分类号:
081104 ;
0812 ;
0835 ;
1405 ;
摘要:
In this paper we seek to empirically study the use of location-awareness of others in the context of mobile collaboration. We report on a field experiment carried out using a pervasive game we developed called CatchBob!. Using both quantitative and qualitative data, we show the undenvhelming effects of automating location-awareness. Our results indeed shows that automating this process does not necessarily improve the task performance and that it can be detrimental to socio-cognitive processes involved in collaboration such as communication or the modeling of partners' intents. The paper concludes with some potential impacts for location-based application practitioners.