Exploring Visual Techniques for Boundary Awareness During Interaction in Augmented Reality Head-Mounted Displays

被引:0
|
作者
Xu, Wenge [1 ]
Liang, Hai-Ning [1 ]
Chen, Yuzheng [1 ]
Li, Xiang [1 ]
Yu, Kangyou [1 ]
机构
[1] Xian Jiaotong Liverpool Univ, Suzhou, Peoples R China
关键词
Human-centered computing; Human computer interaction (HCI); Interaction paradigms; Mixed/augmented reality; Visualization; Visualization techniques; HAND GESTURE RECOGNITION; EXPERIENCE;
D O I
10.1109/VR46266.2020.00-65
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Mid-air hand interaction has long been proposed as a 'natural' input method for Augmented Reality (AR) systems. Current AR Head-Mounted Displays (HMDs) have a limited area for hand-based interactions. Because of this, users may easily move their hand(s) outside this tracked area during interaction, especially in dynamic tasks (e.g., when translating an object). Compared to common midair interaction issues, such as gesture recognition, arm/hand fatigue, and unnatural ways of interacting with virtual objects (e.g., selecting a distant object), boundary awareness issues in AR devices have received little attention. In this research, we explore visual techniques for boundary awareness in AR HMDs, focusing on object translation tasks. Through a systematic formative study, we first identify the challenges that users might face when interacting with AR HMDs without any boundary awareness information (i.e., how current systems work). Based on the findings, we then propose four methods (i.e., static surfaces, dynamic surface(s), static coordinated lines, and dynamic coordinate line(s)) and evaluate them against the benchmark (i.e., baseline condition without boundary awareness) to make users aware of the tracked interaction area. Our results show that visual methods for boundary awareness can help with dynamic mid-air hand interactions in AR HMDs, but their effectiveness and application are user-dependent.
引用
收藏
页码:204 / 211
页数:8
相关论文
共 50 条
  • [41] Transverse chromatic aberration in virtual reality head-mounted displays
    Beams, Ryan
    Kim, Andrea S.
    Badano, Aldo
    OPTICS EXPRESS, 2019, 27 (18): : 24877 - 24884
  • [42] Virtual reality head-mounted displays affect sidetone perception
    Ohlund Wistbacka, Greta
    Shen, Weihan
    Brunskog, Jonas
    JASA EXPRESS LETTERS, 2022, 2 (10):
  • [43] Enhancing the color gamut of waveguide displays for augmented reality head-mounted displays through spatially modulated diffraction grating
    Lee, Jae-Sang
    Cho, Seong-Hyeon
    Choi, Woo June
    Choi, Young-Wan
    SCIENTIFIC REPORTS, 2024, 14 (01)
  • [44] Awareness of the real-world environment when using augmented reality head-mounted display
    Aromaa, Susanna
    Vaatanen, Antti
    Aaltonen, Iina
    Goriachev, Vladimir
    Helin, Kaj
    Karjalainen, Jaakko
    APPLIED ERGONOMICS, 2020, 88
  • [45] Restoring the Awareness in the Occluded Visual Field for Optical See-Through Head-Mounted Displays
    Qian, Long
    Plopski, Alexander
    Navab, Nassir
    Kazanzides, Peter
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2018, 24 (11) : 2936 - 2946
  • [46] Experiencing touchless interaction with augmented content on wearable head-mounted displays in cultural heritage applications
    Nadia Brancati
    Giuseppe Caggianese
    Maria Frucci
    Luigi Gallo
    Pietro Neroni
    Personal and Ubiquitous Computing, 2017, 21 : 203 - 217
  • [47] Experiencing touchless interaction with augmented content on wearable head-mounted displays in cultural heritage applications
    Brancati, Nadia
    Caggianese, Giuseppe
    Frucci, Maria
    Gallo, Luigi
    Neroni, Pietro
    PERSONAL AND UBIQUITOUS COMPUTING, 2017, 21 (02) : 203 - 217
  • [48] Surgical Training Using Augmented Reality-Based Optical Head-Mounted Displays: A Pilot Study
    Jung, Seon Min
    Song, Chang Myeon
    Tae, Kyung
    Yi, Byung Ju
    Ji, Yong Bae
    ENT-EAR NOSE & THROAT JOURNAL, 2024,
  • [49] Effects of Dark Mode Graphics on Visual Acuity and Fatigue with Virtual Reality Head-Mounted Displays
    Erickson, Austin
    Kim, Kangsoo
    Bruder, Gerd
    Welch, Gregory F.
    2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR 2020), 2020, : 434 - 442
  • [50] SoK: A Systematic Literature Review of Knowledge-Based Authentication on Augmented Reality Head-Mounted Displays
    Duezguen, Reyhan
    Noah, Naheem
    Mayer, Peter
    Das, Sanchari
    Volkamer, Melanie
    PROCEEDINGS OF THE 17TH INTERNATIONAL CONFERENCE ON AVAILABILITY, RELIABILITY AND SECURITY, ARES 2022, 2022,