Analysis of the Application of Virtual Reality Technology in Football Training

被引:9
|
作者
Zhao, Kun [1 ]
Guo, Xueying [2 ]
机构
[1] Civil Aviat Univ China, Phys Educ Dept, Tianjin 300300, Peoples R China
[2] Civil Aviat Univ China, Comp Sci & Technol Coll, Tianjin 300300, Peoples R China
关键词
BIG DATA;
D O I
10.1155/2022/1339434
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
As computer science and information technology develop rapidly, virtual reality (VR) technology has evolved from theory to application. As a key technology in modern society, VR technology is increasingly influencing more and more aspects of people's daily lives, including sports training. VR technology can be seen as an assistive technology that provides specific support for athletes' sports training through various means such as simulating training scenarios and conducting data analysis. This paper focuses on exploring the application of VR technology in football training and the combination of sports training and VR technology. In addition, a feasibility analysis of the application of VR technology in football is carried out, and software such as Poser 8.0, 3ds MAX, and EON Studio in the virtual football training system are introduced. The aim is to further provide theoretical support for the development and research of virtual football sports system software and to study virtual systems that are not disturbed by external natural conditions. It will break through the limitations of sports training due to factors such as weather, player injuries, lack of training space, and funding. This is conducive to improving teaching and training methods, promoting the mastery of technical movement essentials and the improvement of football skills.
引用
收藏
页数:8
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